• DESC_PARENT_COLLAPSE Twirl Down

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    ManuelM
    hello, this thread will be considered as Solved tomorrow is you have nothing to add. Cheers Manuel
  • GeGetModata inside Python Generator returns none

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    P
    to be honest - i don't know where my fault was. Unhappily i didn't commit the not working version. In my plugin i already used a virtual doc for some other calculations. thank you! vd.ExecutePasses(c4d.threading.GeGetCurrentThread(), True, True, True, c4d.BUILDFLAGS_NONE) md = c4d.modules.mograph.GeGetMoData(matrix) for m in md.GetArray(c4d.MODATA_MATRIX): rdPoints.append(m.off) works like a sharm.
  • Close any C4D Window

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    ManuelM
    hello, thanks a lot for posting your solution here. Cheers Manuel.
  • How to close a dialog box by event

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    V
    That should work. Thanks for the clarification and pointer to the example!
  • Is there any way to check deformcache dirty

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    M
    Hi @mike, I just wanted to confirm what @chuanzhen said. For more information see the C4DAtom Manual about the dirty stuff. Cheers, Maxime.
  • MoGraph Form Control

    c++ r20 sdk
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    ManuelM
    hello, if you have nothing to add, this thread will be considered as 'solved' and will be closed tomorrow Cheers Manuel
  • Datastorage unique and ordered

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    ManuelM
    hello, It's not related to Iterator. This simple example also complain about the default constructor. #include <iostream> class MYINT { public: MYINT(int inInt) { _myint = inInt; }; private: int _myint; }; int main() { MYINT myint; system("pause"); return 0; } It should say 'hey i don't have any constructor with no parameters". But if you give him something to initialize with it understand. MYINT myint = MYINT(10); MYINT myOtherInt = 10; MYINT myThirdInt(10); all this will end with _myint = 10; Cheers Manuel
  • Tag Based Subdivision Surface?

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    B
    @r_gigante @Cairyn Thanks for the thorough explanation. I underestimated the task. I initially thought it was just an easy click since the function is already available as a generator. I was looking for the same behavior in Maya. Where the subdivision deformer or modifier is not a separate object. So I can select objects easily. Anyhow, will settle for what is available in C4D currently. Thank you. Will close this for now.
  • Attaching image to camera calibrator adds offset to camera

    python r19
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    A
    Hi Manuel, Right! Found the culprit... symbolcache file... Couldn't understand how it was working for you and not for me. After deleting symbolcache worked straight away and it seems that also works without having doc.SetActiveTag(outro_cal_tag) Thank you very much for your awesome help with this! Andre
  • Matrix/HPB to XYZ and vice versa

    python r20
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    @m_magalhaes said in Matrix/HPB to XYZ and vice versa: convert the matrix to XYZ xyz = c4d.utils.MatrixToHPB(m, order=c4d.ROTATIONORDER_XYZGLOBAL) # convert from radian to deg for i in xrange(3): xyz[i] = c4d.utils.RadToDeg(xyz[i]) print xyz Works perfectly. Thanks!
  • Access Bake Objects (Timeline) or Bake Animation to Curves

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    @lasselauch I guess I need to revisit the script in the link above when I need to bake user data. Anyway, your script will do at the moment. It's readable enough for my newbie eyes It works as I expected! Thanks for the handy script. @m_adam Thanks for the confirmation!
  • Where is lib_geom.h

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    M
    @s_bach Oh, i miss a important part, thank you!
  • Simulating a Scrub in the Timeline?

    r20 python
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    ManuelM
    hi @bentraje , Just to confirm @mp5gosu answer. We can also point you to BaseDocument manual where you have some information about ExecutePasses Cheers Manuel
  • HashMap with BaseArray as value

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    C4DSC
    @r_gigante Thanks for the headsup about FindOrCreateEntry. Since Put does use that method internally, I didn't even consider about trying to use it, as I simply assumed it would have the same issue. Guess I was wrong about not trying it. Problem solved.
  • 0 Votes
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    M
    Thanks, Mike for providing them, as said before be aware that if you encounter slowdown for the autocompletion and in typing in your IDE, it may come from here Cheers, Maxime.
  • "Do something when a value is changed" in Python Node?

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    M
    Hi sorry I overlooked your answers. If you want to have something more consistent you should store it into the scene. So the things that make more sense is to store it into the basecontainer of the current GvNode. Like so import c4d def main(): if not c4d.threading.GeIsMainThread(): return bc = op.GetDataInstance() # Get an unique ID at https://developers.maxon.net/forum/pid store_value = bc[1000001] if Input1 != store_value: print "Something changed" bc[1000001] = Input1 else: print "Nothing changed" Cheers, Maxime.
  • Bug in mograph python effector default state R20

    r20 python
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    M
    Thanks for reporting I've created a bug report. Cheers, Maxime
  • Get/Fetch Node from an Existing Xpresso Tag

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    B
    Thanks @m_adam. Works as expected. My bad, I was looking at the documentation hierarchy erroneously (i.e c4d > modules > graphview > GvNode) Just a note: I think the if Multiply: line is supposed to be if isMultiply:. Thanks again. Have a great day ahead!
  • Mograph Camera Shader from Python

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    F
    Thanks that worked perfectly. I thank you both!
  • Get active object after random value

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    @m_magalhaes said in Get active object after random value: The problem here is that Message() is called before Main() (nothing you can changed) Hello. Thank you so much. I've understood. Yea, it works. I'd break my mind to understand it by myself. So, then I gonna optimize drawcalls (don't know how to call it another) of LaunchUpdate() func