• This topic is deleted!

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  • Custom framework locations

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    M
    Hi As Kent stated if it's a Cinema 4d frameworks you should put it in the framework directory. This way it will be accessible with APIS=common.framework in your projectdefinition.txt For more information, take a look at the Custom Framework Manuel. If you have any questions, please let me know. Cheers, Maxime.
  • R21 SDK build error

    r21 sdk c++ windows
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    Thanks for your advice. The build is complete. It was because VS2017 when Unity was installed was old. Now you can build other plugins. Thank you very much.
  • Setting Morph Mixing to Relative But still Remains Absolute

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    @m_adam RE: The A seems to be present until there is a target. Thanks for the clarification. That make sense. Your code works as expected. This is just a trivial question. In the documentation for the CAPoseMorphTag.ExitEdit it says: Must be called before doing anything to a morph tag. Shouldn't it be named EnderEdit? Since we are editing the morph tag or calling the ExitEdit after actually editing the morph tag? Again trivial but just seeking some clarification.
  • R21 Opencl issue

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    ManuelM
    hello, I'll mark this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Interact with Plugin Dialog [R21][Win][python]

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    ManuelM
    hello, I'll mark this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Drag and Drop onto Range Slider

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    ManuelM
    hello, I'll mark this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Issues Modifying Cloned Document

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    ManuelM
    Hello, Really sorry about this issue. Would it be possible to send us a scene and some screenshot maybe to reproduce the behaviour ? That would be really appreciate. I will send that to our devs. You can use our mailbox [email protected] Thanks and cheers, Manuel
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  • 0 Votes
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    @m_magalhaes said in Retrieve the Surface Point of current RayObject from an arbitrary UV value.: feel free to mark this thread as "solved" how? Edit: Solved done
  • Inherit Default Object Creation Behavior in the Palette?

    r21 python
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    @s_bach Thanks for the clarification
  • Python Plugin Missing

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    ManuelM
    hello, I will considered this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Displaying the texture baking progress preview.

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    ManuelM
    hello, I will passed this thread as solved tomorrow if nothing to add. Cheers, Manuel
  • Unable to Detect Mouse Click

    r21 python
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    ManuelM
    hello, Please @unti open your own thread. The context is maybe a bit different and your question is a bit different. Cheers, Manuel.
  • GetContour and GetVirtualObjects in one Plugin

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    @rsodre works flawless!
  • Delete marker with python

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    Thank you @m_adam markers[0].Remove() worked in the Python Generator without crashing. I hope it isn't stupid to try this. I do plan on converting it to a plugin. Thanks, you can solve this question.
  • Re-Initialize dialog if already opened

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    mfersaouiM
    @m_magalhaes Hello, Right. Duly noted. Thanks for your time.
  • How to force resize the Native and 3rd Party Plug-in Icons?

    r21 python
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    @m_adam Thanks for the response. Works as expected.
  • Cloner objects missing in Commandline FBX export

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    ManuelM
    hello, this thread will be considered as "solved" tomorrow if you have nothing to add. Cheers, Manuel
  • Using AddEditNumberArrows

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    ManuelM
    hello, you have to use the step parameter as showned in the documentation here self.SetFloat(datafield_displacement, 1.0, min=0.0, step=0.1) Cheers, Manuel