• Change Color of Hyperlink Customgui

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    lasselauchL
    Okay! Thanks for the info @m_adam ! Oh, and on macOS it is General - Text - Flag Edit Saved [image: 1586176239242-bildschirmfoto-2020-04-06-um-14.28.13.png] ¯_(ツ)_/¯ Cheers, Lasse
  • 0 Votes
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    592 Views
    M
    While the method provided by Zipit Is fine, it is not 100% reliable. here how to achieve, unfortunately, the ELEMENT_Count value is hardcoded and no way for you to retrieve it. constraintTag = doc.GetActiveTag() targetCount = constraintTag[c4d.ID_CA_CONSTRAINT_TAG_PARENT_TARGET_COUNT] for i in range(targetCount): CONSTRAINT_ELEMENT = 10 # This is hardcoded targetId = c4d.ID_CA_CONSTRAINT_TAG_PARENT_TARGET_COUNT + i * CONSTRAINT_ELEMENT + 1 print(constraintTag[targetId]) Cheers, Maxime.
  • VoxelizationInterface

    r20 sdk c++
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    N
    Thank you Manuel !! this is exactly what I was looking for
  • Python Generator - Adding Shaders to Deformer Objects

    python
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    M
    @mp5gosu Ah brilliant. Thanks for that! And apologies for being such a noob at this.
  • First time compiling of plugin with R21

    r21 c++ sdk
    5
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    P
    Yes, I must read the manuals more throroughly (RTFMS). Excuses: it is so much and I just wanted to compiler R20 in R21. But you are correct. BUT, adding iferr to the code worked, AND also solved the other issue. Everything is working now! Thanks!
  • ParallelFor with race conditions

    c++ windows r21 r20 maxon api
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    ManuelM
    hi, that really depends on what you are doing. There's different type of lock for different cases and scenario. That also depends on what you care first, speed or memory. but the manual is pretty easy to understand, just pass the lock as a reference to your lambda function and you should be good to go. Cheers, Manuel
  • How about updating ResEdit..?

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    M
    Hi @lasselauch there is actually no plan to update ResEdit. There is the R20 Resource Editor but for the moment it's only for Node stuff. Cheers, Maxime.
  • Modifying timeline marker's attributes

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    H
    Thanks for the drag'n'drop tip Maxime, that feature is extremely useful!
  • Is example ExecutePythonScript() also avialable in R19

    r19 c++ python sdk
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    M
    Hi Pim sorry for the late reply, this is possible by using the lib_py.h (typically this is somehow what we used before R20 to expose feature in python, but it's way elder, not everything is possible to do, you have less control than with the new python.framework, and the lib_py.h is not maintained (so don't expect any enhancement in it) Only the python.framework will be enhanced. // Init Python GePython pythonScope; pythonScope.Init(); // Acquiere the GIL GePythonGIL gil_state; pythonScope.SetNode("doc", doc); // If doc->GetFirstObject() is nullptr, op variable will not be declared in the python scope, and you cant add a None. pythonScope.SetNode("op", doc->GetFirstObject()); maxon::String pythonCode = "\ import c4d\n\ \n\ def main():\n\ print(doc, op)\n\ \n\ if __name__ == '__main__' :\n\ main()\n\ "_s; StopAllThreads(); pythonScope.Run(pythonCode); Cheers, Maxime.
  • Using Python Node to Traverse Deep Hierarchy... fail

    python
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    N
    Ah, you probably expect the toroids to also rotate around their own axis exactly. Thanks
  • Get Decimal/Floating Values On Current Frames Divided by FPS?

    r21 python
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    ManuelM
    @mp5gosu thanks for the addition. Cheers, Manuel
  • Can't work out BaseDocument.StartPickSession

    python r21
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    M
    Without a further reply from you until tomorrow I will consider and mark this topic as solved, but feel free to open it again if you have more information. Cheers, Maxime.
  • XPRESSO Python Node "Could not find port value for..." Error

    python
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    N
    @m_magalhaes Oh man... thank you so much. Even when I read your reply, I couldn't "see" it in the Node... was staring at it for to long. thanks.
  • Python Generator - Accessing Contour Spline

    python
    3
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    M
    Thanks again @PluginStudent for helping me so quickly. That was enough information to help me find the .MakeUserSpline function that allows me to do exactly what I'm after: MakeUserSpline('sin(x * PI)', 5) More info here for anyone looking. Cheers, Jamie
  • This topic is deleted!

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    No one has replied
  • Python Generator - How to assign a field object to a deformer

    python
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    M
    Oops - I forgot to have the following line: myDefObj[c4d.FIELDS] = myFieldList It all works perfectly now. Thanks again for your help @PluginStudent
  • Passing a variable to the python script

    r20 c++ python
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    ferdinandF
    Hi, yeah like that. __name__ is just another module bound constant attribute. It is a dunder attribute, signaling a special importance, indicated by its double underscores, but that is only a convention and not a functionality. You can set __name__ to anything you like, just like you could set __author__ to your favourite ice cream brand. The convention dictates that __name__ tells the script in which context is being executed, where __main__ should signal that the module is executed directly. You could set it to my_cpp for example, so that your scripts could react differently to being executed from your C++ code. Cheers, zipit
  • Reading script file into memory

    r20 c++
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    P
    To summarise, there are 2 projectdefinition.txt files. on main / sdk level, Define which project (plugins, etc.) Example: Platform=Win64;OSX Type=Solution // defines the level of rigour of the source processor's style check stylecheck.level=0 Solution=\ plugins/cinema4dsdk;\ plugins/maxonsdk.module;\ plugins/commandline;\ plugins/CommandLineRendering on plugin level, // Configuration of a custom solution in the projectdefinition.txt file Example: // Supported platforms Platform=Win64;OSX // Type of project Type=DLL // this plugin depends on these frameworks: APIS=\ cinema.framework; \ misc.framework; \ image.framework; \ core.framework; \ python.framework // Enable some advanced classic API support; not needed for hybrid plugins C4D=true // Plug-in code-style check level stylecheck.level=0 // Custom ID ModuleId=net.maxonexample.commandlinerender
  • attribute 'nodiscard' requires compiler flag '/std:c++17'

    r20 sdk c++
    16
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    P
    @r_gigante said in attribute 'nodiscard' requires compiler flag '/std:c++17': Well @pim , that's indeed the issue. Sticking to the recommended IDE is always recommended. Indeed going back to VC++2015 solved the issues. But now I have problems with the python.framework. See https://developers.maxon.net/forum/topic/12439/reading-script-file-into-memory/8
  • Baking MoGraph color animation to keyframes.

    python r20
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    ManuelM
    hi, I will mark that thread as resolved tomorrow if you don't have anything to add Cheers, Manuel