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    1. Maxon Developers Forum
    2. karthikbp
    3. Topics
    K
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    Topics

    • K

      Tile rendering with Cinema 4D

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python 2026
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      ferdinandF
      @karthikbp As far as I can see this at a glance, this seems to be correct. You already did the most important thing by using RDATA_RENDERREGION and not some camera cropping tricks, so it renders with the full scene data for each tile. There is however one issue, and it depends on the render engine how it is handled. At verbatim, kernels applied to your rendering (e.g., a box filter) will be slightly wrong, because for the the seams of a tile, there is data missing (the seam pixels of the neighboring tile) which would exist in a full rendering. E.g., when you have this, --------------- ---------------- x y Tile A x y Tile B x y --------------- ---------------- a rendering split into two tiles Tile A and Tile B, where x are the 'seam pixels' of Tile A and y are the seam pixels of Tile B. If you would have rendered the whole image in one go, processing one of the xs with a kernel would have included neighboring pixels, i.e., also what is now the seam pixels y of the other tile. So, at the borders of the tile, any filter kernels you will apply will not be quite the same. To prevent that issue, Redshift does render region tiles with an extra border of the maximum size of the kernels used for that rendering. But the standard renderer does not do that. Other render engines which might support our render region setting might not do that either. In such cases, you would have to either live with the small error or render with an extra border yourself, depending on the kernels that will be used., and then crop the final result back. Cheers, Ferdinand
    • K

      Bundle fonts with Cinema 4D submissions

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python 2025 2024
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      K
      Hey @ferdinand , Sorry for the late replies. You can only answer these with end user support and the beta community. I will do that. Although I haven't used the beta community yet, I'll post the same question there to better understand what the recommended workflows are right now. you would either have to limit the feature to 2024+ clients That's good enough for us. Our plugin officially supports only the latest versions of 2024 and 2025.
    • K

      Path mapping in Cinema 4D using Redshift does not work

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python 2025
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      K
      Hi @ferdinand , We are starting to run here in circles. Please consider applying for MRD as lined out here and via chat. I think that makes sense. I'll apply for MRD right away.