Saving to TeamRender and starting the job (R16)
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On 31/07/2015 at 03:22, xxxxxxxx wrote:
Hi!
I just stombled across the new & updated __
c4d.modules.net
in the python SDK. I really looks interesting, but I'm stuck right at the start - is there a small code-snippet to get the start rolling?Right now I'm saving the project into the TeamRender-folder with all the assets via "documents.SaveProject(myDoc, .........)" and starting the job manually.
Greetings,
TF -
On 03/08/2015 at 08:24, xxxxxxxx wrote:
Hello,
the API of c4d.modules.net is mostly used to create the Team Render Server. You can actually find the source code of the webinterface in \resource\modules eamrender\webserver. There you can use Python to extend the interface as described on the blog:
Extend the Team Render Server
[URL-REMOVED]
To handle Team Render functionality from Cinema you can use CallCommand() to apply existing commands. And you can use the renderflag RENDERFLAGS_NET with RenderDocument() to render a given document using Team Render
Best wishes,
Sebastian
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.