Box model from exisiting object [SOLVED]
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On 04/11/2014 at 06:24, xxxxxxxx wrote:
How can I make a "box model" from an existing model?
Something like the Display tag does, when you set Style = Box -
On 04/11/2014 at 06:35, xxxxxxxx wrote:
Hello,
you could simply iterate through all objects and get the bounding box of each object with
GetRad()
[URL-REMOVED]andGetMp()
[URL-REMOVED]. Then you could simply create a cube at the given position with the given size.best wishes,
Sebastian
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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On 04/11/2014 at 07:46, xxxxxxxx wrote:
Yes, that is a thought when there are multiple parts in the object.
But what to do if the object is just one part.How is cinema 4d doing this when converting it to style=box?
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On 04/11/2014 at 08:28, xxxxxxxx wrote:
Hello,
The "Figure" object in your example is a generator that returns a list ob sub-objects. So you can apply the above solution to all these sub-objects in the generator's cache.
best wishes,
Sebastian