Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    ResEdit for R14

    SDK Help
    0
    4
    340
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 17/02/2013 at 07:00, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R14 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Anyone know of a current link to download ResEdit? The links I've found here all seem to point to page not found url's on the Maxon site.

      Also how do you tell C4D to look for specific resource file locations? (ie in my plugin as opposed to the default resource location)

      My tool plugin doesn't actually even need any resources however C4D produces messages about not being able to find the resource file for my plugin. Can I tell C4D not to try and load a resource file at all?

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 17/02/2013 at 07:05, xxxxxxxx wrote:

        the ressource editor is for dialogs, not for descriptions. it is also a bit outdated on the syntax 
        of some dialog flags. here you can find the current R12+ version.

        [URL-REMOVED]


        [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 17/02/2013 at 07:16, xxxxxxxx wrote:

          Thanks littledevil. I've only just started writing first plugin so am still on steep learning curve. I got fed up with commercial (!!!) plugins like CarbonScatter which seem remarkably able to crash the entire application. Thankfully my day job is as a software engineer so i only have to learn c4d api.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 17/02/2013 at 08:17, xxxxxxxx wrote:

            hey,

            for your two other questions.

            1. ressources use the GeRessource class as interface. You can load ressources from anywhere 
            with it. In Python it is a global variable(__res__) in the file from which you execute the registerxyz
            method, which is being provided by c4d. You can overwrite it. I guess guess there is a similar 
            approach in cpp.

            2. You have to provide a description for plugins that need a description. Even it is an empty one.

            1 Reply Last reply Reply Quote 0
            • First post
              Last post