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    Material node plugin

    Scheduled Pinned Locked Moved Cinema 4D SDK
    python
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    • merkvilsonM Offline
      merkvilson
      last edited by

      Is it possible to create a Python Node Plugin for the Material node?
      I need something as simple as a node with Bool output or the String output port.

      If not, are there any plugins for implementing such feature?

      ferdinandF 1 Reply Last reply Reply Quote 0
      • ferdinandF Offline
        ferdinand @merkvilson
        last edited by

        Hello @merkvilson,

        Thank you for reaching out to us. No, that is not possible and we are currently not planning to change that.

        You cannot implement materials in Python, you cannot implement GraphView (i.e., Xpresso) nodes, and you also cannot implement Nodes API nodes, i.e., Node Editor nodes, including the material nodes.

        But you can do all this in the C++ API Nodes API. But that is not nothing you do on the side, even as an experienced C++ developer.

        What you can do however, is implement a node using the Node Editor itself, i.e., you can just plug something together using existing nodes and the Resource Editor to give your node a more finished feeling. To ship that node, you would have to save it into an asset database and then ship that database.

        Cheers,
        Ferdinand

        MAXON SDK Specialist
        developers.maxon.net

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