• MultiLineEditText Documentation

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    ?
    @m_adam Thank you for the update, Maxime!
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    fwilleke80F
    Hmmmm, well, on the one hand this function is a nice thing: It really does do the escaping for me, so the spaces in the URL are correctly replaced with "%20". But it does not handle anchors in a URL. This URL works fine: file:///Applications/Maxon/Cinema 4D R22/plugins/myplugin/help/content/omyobject/omyobject.html But this URL is not opened, instead an error (code -43) is thrown: file:///Applications/Maxon/Cinema 4D R22/plugins/myplugin/help/content/omyobject/omyobject.html#MYOBJECT_ATTRIBUTE That is a pity.
  • VolumeData::trans vs VolumeData::alpha

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    X
    The distinction between pixel color and contribution of the ray to the pixel really helps clear things up. Thanks for all the help
  • What's the state of Ngons in Python?

    python classic api r21
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    CairynC
    @m_magalhaes said in What's the state of Ngons in Python?: About the bugs on the forum, we have introduce few month ago new tags "Bug report" and "Bug Fixed". We are also adding some tag in our bug database to retrieve faster the post on the forum. I know it's not perfect and sometimes we may forgot to add this tag on the first post of the thread. But it's better than nothing. Yeah, I'll try to use that in the future although it probably won't affect existing threads (a lot of valuable knowledge still resides in the "old forum" parts). @Cairyn said in What's the state of Ngons in Python?: Anyway, I don't think this issue is of huge interest as you said there's a replacement in the new kernel already, which will probably come with a diferent tesselation algorithm, so I present it here as a curiosity. Don't get me wrong, all modeling command have been migrated to the new modeling kernel. If you are using SendModelingCommand, it will use the new kernel. So what you see now in S22 and R23 (ok you will see in R23) IS the new kernel. There will be no better tesselation. I consider this as a bug. As a Perpetual user, I'm still on R21 (as tagged) so is this also the new kernel? AFAIK the new kernel has been working behind the API for a while now, being gradually introduced into the functionality, so it's possible that this bug still persists. I can't test it on a demo of S22 for you, as the current licensing does not allow me to install one. The new modeling kernel isn't exposed yet. But it is used. I understand, it's a bit confusing. We are moving Cinema4D to the new core. But as long as some part of Cinema4D are using the old system (object manager for exemple), the new core need to "translate" that to the classic API. (...) I hope it's clear. Sure, I have a few decades of programming under the belt. It's just a bit difficult as non-Maxon developer to see the details. Seeing only the API (and therefore the user-side of the translation layer), I can't always tell what the underlying data model really is; what's stored as attribute, what's calculated on the fly, what's internally cached for fast access, what's abstracted and what's plainly stored... I may make wrong assumptions on the internal workings. this look like a valid ngon but i will ask It probably is valid - I don't see a reason why it should be forbidden. I just notice that the tesselation algorithm tends to avoid such "inner polygons". That may not be intentional (based on a rule) though, but just a consequence of how the algorithm works. Thanks again, -- Cairyn --
  • This topic is deleted!

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  • What is the max parameter in BaseSelect.GetRange() really for?

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    CairynC
    yupyup, BaseSelect has no connection to the original object it actually selects from, not even in the cases where you get a pointer to the BaseSelect returned and change the selection directly through it. That's why we need the max parameter for SelectAll and ToggleAll -- the BaseSelect doesn't know what "all" even is. (Not GetLastElement()!) For GetRange() though, that reasoning does not apply. Now let's see whether I can crash C4D with inconsistent edge selections...
  • Access Python Tag Globals from outside

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    indexofrefractionI
    Thanks zipit and Maxime, I use the MSG_BASECONTAINER solution now, thanks for the example ! one question here: you always return True from the message() function is that necessary? the docs here https://developers.maxon.net/docs/py/2023_2/manuals/introduction/python_tag.html?highlight=python plugin just says : Return type: bool Returns: Depends on the message type. ... and a bit off topic : is there a message, when a python tag or generator gets enabled / disabled by the (generator) switch in the object manager? can i catch that?
  • Do not delete your posts once you get an answer

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    gheyretG
    Thank you @m_adam
  • Customgui for ShaderLink

    maxon api r21
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    indexofrefractionI
    This is still missing in the Python SDK .....
  • Decoupling source from SDK project

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    @kbar said in Decoupling source from SDK project: Since Maxon also updates the ProjectTool when a new version of C4D comes out and it may have new flags or optimazations and changes to the project structure for XCode and Visual Studio. From what I can tell it's pretty stable, also I don't mind what someone else thinks my compiler optimisation flags should be. Maintaining your own CMake version going forward for R20, R21, S22, RXX etc... would be a massive pain and just slow you down. Not as painful as you think it might be, also not as slow. Whatever floats your boat.
  • ToolPlugin Problems

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    kbarK
    @gheyret great to hear! Looking forward to seeing what it is you are creating.
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    AwesuusA
    Thank you so much, this works like a charm!!!
  • Requests for GeClipMap Class

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    @m_magalhaes Thanks, Manuel!
  • Best way to update objects after preference change?

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    fwilleke80F
    Oh wait, I think I found a way. In case anybody else wants to know, here it is... In the PrefsDialogObject: Bool MyPrefsDialog::SetDParameter(GeListNode *node, const DescID &id,const GeData &t_data,DESCFLAGS_SET &flags) { BaseContainer* bc = MyPlugin::GetPreferences(); if (!bc) SUPER::SetDParameter(node, id, t_data, flags); switch (id[0].id) { // If PREFS_MYPLUGIN_SOMEVALUE was changed, store value and notify plugin objects in all open documents. case PREFS_MYPLUGIN_SOMEVALUE: bc->SetInt32(PREFS_MYPLUGIN_SOMEVALUE, t_data.GetInt32()); flags |= DESCFLAGS_SET::PARAM_SET; // Iterate open documents for (BaseDocument *doc = GetFirstDocument(); doc; doc = doc->GetNext()) { // Send broadcast message to each document, use unique ID doc->MultiMessage(MULTIMSG_ROUTE::BROADCAST, MyPlugin::UNIQUE_ID_PREFS, nullptr); } GeUpdateUI(); return true; } return SUPER::SetDParameter(node, id, t_data, flags); } And then, in the plugin object: Bool MyPluginObject::Message(GeListNode *node, Int32 type, void *data) { if (type == MyPlugin::UNIQUE_ID_PREFS) { GePrint("Aha! My prefs have changed!"_s); return true; } return SUPER::Message(node, type, data); }
  • C4D in VirtualBox... no viewport displayed

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    fwilleke80F
    I guess VirtualBox is just not a good choice then. Damn. But thanks for the answer! Cheers, Frank
  • Controlling tessellation of c4d.SplineObject in python

    python classic api
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    CairynC
    @android Here's a thread for reference regarding the limitation of a Generator spline: https://developers.maxon.net/forum/topic/12596/is-it-possible-to-get-a-spline-wrap-object-to-use-a-python-generated-spline
  • Re-performing Hair Edit > Convert from Spline Command?

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    @m_magalhaes Thanks! It works as expected. So that's what you mean by UniformToNatural. Basically, even if the segment guides are not the same as spline points, it will conform to its overall shape.
  • Toggle bitmap button on .res file

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    ManuelM
    hi, Group is the key in UI. Simply add a SCALE_H; property for your slider. so for that two columns group, the slider will take all the place minus the button. GROUP { COLUMNS 2; REAL ONEFLOAT { CUSTOMGUI REALSLIDER; SCALE_H;} BITMAPBUTTON BUTTON_ID { SIZE 16; TOGGLE; BUTTON; ICONID1 5160; ICONID2 5159; } } Cheers, Manuel
  • How to use GetPolygonW/R under Python? ...if at all

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    ferdinandF
    Hi, jeah, that is probably somewhat the reason. Although Python has true statically typed arrays, which also can be used to directly in-place manipulate C arrays (i.e. array.array), from what I understand it is quite cumbersome to achieve such linkage. This is probably the reason why Maxon does not bother in this case and others like for example vertex colors. Including these access points is still a bit puzzling though. Maybe they are somehow used internally? But I cannot think of a case where this would make sense. Cheers, zipit
  • Changing Face Normal's Direction?

    r21 python
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    ManuelM
    hi, everything have been said, nothing to add here Cheers, Manuel