• Best practices for loading textures?

    sdk c++ 2023
    3
    0 Votes
    3 Posts
    531 Views
    M
    Hello @jpheneger, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • How to make Python Field react to camera?

    python 2023
    8
    0 Votes
    8 Posts
    1k Views
    M
    Hello @wuzelwazel, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • 0 Votes
    26 Posts
    19k Views
    M
    Hello @ThomasB , without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Editing RS Nodes with Python

    python
    5
    0 Votes
    5 Posts
    938 Views
    M
    Hello @cgweasel, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Detect Hirarchy Change in a tag

    3
    0 Votes
    3 Posts
    413 Views
    M
    Hello @cgweasel, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • How to detectflip normals of object inwardoutward?

    r23 python
    4
    0 Votes
    4 Posts
    1k Views
    M
    Hello @FSS, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Assign Render Path

    4
    0 Votes
    4 Posts
    525 Views
    M
    Hello @wanderingstan, without further questions or postings, we will consider this topic as solved by Friday 02/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Compiling for R20... linker error in maxon::String

    r20 r25 c++
    5
    0 Votes
    5 Posts
    981 Views
    M
    Hello @fwilleke80 , without further questions or postings, we will consider this topic as solved by Thursday 01/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • c4d.MatAssignData can't link.

    python windows
    4
    0 Votes
    4 Posts
    458 Views
    M
    Hello @Dunhou , without further questions or postings, we will consider this topic as solved by Thursday 01/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • 0 Votes
    7 Posts
    1k Views
    M
    Hello @fwilleke80, without further questions or postings, we will consider this topic as solved by Thursday 01/06/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • GePrint no longer works?

    11
    0 Votes
    11 Posts
    2k Views
    M
    Hello @rui_mac, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Weighted Face Normal twisted

    r23
    7
    3
    0 Votes
    7 Posts
    1k Views
    M
    Hello @Honeybadger , without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • I have a problem converting a Osweep object to editable.

    r21 python
    7
    0 Votes
    7 Posts
    1k Views
    M
    Hello @FSS, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Custom convert matrix to polygon

    c++ r21
    7
    0 Votes
    7 Posts
    1k Views
    M
    Hello @Neekoe, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Add Field to Effector

    s26 python
    4
    0 Votes
    4 Posts
    753 Views
    M
    Hello @InterfaceGuy, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Modify rotation of clone child objects

    5
    1
    0 Votes
    5 Posts
    988 Views
    M
    Hello @will_blizzard, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Get all textures for a material

    9
    0 Votes
    9 Posts
    3k Views
    M
    Hello @del, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Python script for texture baking

    Moved
    9
    0 Votes
    9 Posts
    2k Views
    M
    Hi @emlcpfx please open a new topic with your exact question and with an explanation about what you call "camera mapped textures". Cheers, Maxime.
  • ObjectData plugin. How to store class object data?

    python r23
    4
    0 Votes
    4 Posts
    1k Views
    ferdinandF
    Hey @mikeudin, that the problem appears when calling "Reset To Default" command (from context menu or by right-click on arrows) What does constitute as 'the problem' here for you? But: You should initialize the data parameter with .InitAttr. I forgot to do that in my code example myself and now have added it. But that should not be the cause of your problem, whatever it is. As shown above and in the other thread, Cinema reinitializes nodes that users would consider "the same". A hook is reinitialized for the same node when that node has been reallocated. When some data is not recomputable, or too expensive to, you must the check in Init if the data does already exist. # The actual tag in the scene is allocated and initialized. Init: mem: 0X7F95D530E3C0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x19\xc1\xf7\x00\x079\x00\x00' # An Asset API temp tag is being initialized and then freed right away. Init: mem: 0X7F95D5318500, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01$\xc1\xf7\x00Q9\x00\x00' Free: mem: 0X7F95D5316640, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01$\xc1\xf7\x00Q9\x00\x00' # The actual tag in the scene is reinitialized. Init: mem: 0X7F95D5314FC0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x19\xc1\xf7\x00\x079\x00\x00' # An Asset API temp tag is being initialized and then freed right away. Init: mem: 0X7F95D52E9E40, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01p\xc9\xf7\x00\xc49\x00\x00' Free: mem: 0X7F95D52E30C0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01p\xc9\xf7\x00\xc49\x00\x00' # The actual tag in the scene is reinitialized. Init: mem: 0X7F95D52FB3C0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x19\xc1\xf7\x00\x079\x00\x00' # An Asset API temp tag is being initialized and then freed right away. Init: mem: 0X7F95D53096C0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\xdd\xcd\xf7\x006:\x00\x00' Free: mem: 0X7F95D530A180, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\xdd\xcd\xf7\x006:\x00\x00' # The actual tag in the scene is reinitialized. Init: mem: 0X7F95D5309F00, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x19\xc1\xf7\x00\x079\x00\x00' # An Asset API temp tag is being initialized and then freed right away. Init: mem: 0X7F95D52F9D00, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x9c\xd9\xf7\x00\xaf:\x00\x00' Free: mem: 0X7F95D52FD980, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x9c\xd9\xf7\x00\xaf:\x00\x00' # The actual tag in the scene is reinitialized. Init: mem: 0X7F95D52FD940, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01\x19\xc1\xf7\x00\x079\x00\x00' # An Asset API temp tag is being initialized and then freed right away. Init: mem: 0X7F95D5317A80, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01,\xdd\xf7\x00Q;\x00\x00' Free: mem: 0X7F95D5313EC0, uuid: b'\x14}\xda\xa4\xdb\xf2\x17\x01,\xdd\xf7\x00Q;\x00\x00' Other than that, I cannot say much, without understanding what is exactly going wrong. We will also need executable code, so that we can debug things ourselves as this is not a trivial topic. Cheers, Ferdinand
  • 0 Votes
    7 Posts
    2k Views
    F
    That's exactly what I was looking for. Thank you, Ferdinand