• Limit the doc.SearchObject() on the source document?

    r20 python
    5
    0 Votes
    5 Posts
    676 Views
    B
    @m_adam I have a handful of doc.SearchObject() so I was looking for an easier route. I guess there is no way around it except concatenating strings. Anyhow, thanks for the code and confirmation. Will tag this thread as closed. Have a great day ahead!
  • FBX Export plugin option setting with python

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    J
    Thank you @m_adam I completed my exporter scripts to your help. I read Links, I will tagging next time. I'm studing c4d scripts. it still hard. Thank you again.
  • Getting Tag by name

    python r20
    4
    0 Votes
    4 Posts
    939 Views
    S
    @m_magalhaes Oh yeah I forgot to add the tags. I'm using Python by the way. You can count this post as solved.
  • Issue with locale support in R20 plugin

    4
    0 Votes
    4 Posts
    826 Views
    J
    Thank you.
  • Unusual Remove() Results

    r20 python
    4
    0 Votes
    4 Posts
    903 Views
    ManuelM
    hello, just a step to confirm @C4DS answer and if you look again at @r_gigante answer in this post it will make now fully sense. regarding your code i will go like this just to be a bit shorter and easier if i want to add or remove a tag from the list. safeTagList = [5617, 5600, 1604] tags = node.GetTags() for tag in tags: if tag not in safeTagList: tag.Remove() Cheers Manuel
  • Project Tool freeze after win10 update

    project tool
    9
    0 Votes
    9 Posts
    2k Views
    C
    I see, thanks for the quick reply. I will try it and if doesn't work I'll open a new thread about the topic. Cheers Christian
  • Lock / unlock plugin from Plugins menu

    8
    1
    0 Votes
    8 Posts
    1k Views
    mfersaouiM
    @Cairyn Thank you for your detailed reply.
  • Moving\Deleting nodes with Python

    python r20
    3
    0 Votes
    3 Posts
    931 Views
    S
    Works perfectly. Thanks!
  • Hide tag from host object's tabs

    c++ r19
    3
    0 Votes
    3 Posts
    491 Views
    rsodreR
    @m_magalhaes Ok, thanks
  • Getting Dependence of Object

    c++ r20
    3
    0 Votes
    3 Posts
    564 Views
    ManuelM
    hello, this topics will be considered as resolved if you have nothing to add. Cheers Manuel
  • Prevent GetClone() to copy the tags attached on the object?

    r20 python
    3
    0 Votes
    3 Posts
    708 Views
    B
    Thanks for the @r_gigante response. I'll stay away from the non-official method. Is this the reason why COPYFLAGS::PRIVATE_NO_TAGS is not included in the Python documentation of the GetClone() method? I'll use the clone everything then remove tags methodology instead.
  • Signal for actual closing C4D (not C4DPL_ENDPROGRAM)

    c++
    2
    0 Votes
    2 Posts
    626 Views
    M
    Hi @victor, C4DPL_ENDPROGRAM is called really at the end of Cinema 4D just before it quits. It's most likely that you search for C4DPL_ENDACTIVITY which is sent before any PluginEnd so it's the place to free the resources. For more information see Plugin Functions Manual: Shutdown. If you have any questions, please let me know. Cheers, Maxime.
  • Undo's and SendModelingCommand

    r20 python
    2
    0 Votes
    2 Posts
    401 Views
    M
    Hi @pim only UNDOTYPE_NEW is needed. Moreover, I would like to mention that SendModelingCommand offers the MODELINGCOMMANDFLAGS_CREATEUNDO flags in order to automatically creates undo. Cheers, Maxime.
  • Frame selected objects correctly in camera

    python r19
    13
    0 Votes
    13 Posts
    3k Views
    r_giganteR
    Thanks a lot @AndreAnjos for sharing the code. I'll try to have a look at it and maybe contribute if/where needed. For the time being I'm glad to hear that you were able to tackle with it. Cheers, Riccardo
  • Access Object Manager Fold and Unfold?

    r20 python
    6
    0 Votes
    6 Posts
    3k Views
    B
    Thanks for confirmation @Cairyn and @r_gigante Sorry for being picky. Just had some muscle memory from other softwares that wanted to port to C4D. Anyhow, will settle for the Ctrl+LMB as specified by @Cairyn Thanks again have a great day ahead!
  • Set Vector Y to 0 (in World Space)

    r20 python
    4
    0 Votes
    4 Posts
    863 Views
    B
    @Cairyn and @r_gigante RE: BUT: This world matrix is already part of the object that contains the points. Now your points have applied the matrix twice, first through the object and then through this multiplication. Thanks for the clarification. Works as expected. (And I agree, I owe you a beer Cairyn hehehe). Have a great day ahead!
  • From edge to polygons

    c++ r19 r20
    5
    0 Votes
    5 Posts
    1k Views
    C4DSC
    @C4DS said in From edge to polygons: storing a pair of (4 * polygon + edge) values ... it will be. Thanks for the confirmation
  • QuickTabCustomGui.GetData() is None

    r20 python
    7
    0 Votes
    7 Posts
    2k Views
    M
    @m_adam thank you for your answer from the code, it similar to what i already try, but this way looks like not a perfect solution. actually after read most c4d gui sdk and write some examples, i think maybe c4d should update gui model? sometimes it not flexible. just my personal thoughts, don't mind : ) expect python 3.x and pyside2 coming : )
  • Current State to Object of a Subdivision Surface

    python r20
    2
    1
    0 Votes
    2 Posts
    787 Views
    P
    @pim said in Current State to Object of a Subdivision Surface: SendModelingCommand Oops, I see Subdivision Renderer setting and not Subdivision Editor setting is taken into account.
  • Project World Axis

    c++ r20
    7
    0 Votes
    7 Posts
    2k Views
    rsodreR
    I found my problem. When the workplane is transformed, any new object will be created with it's matrix. Since I'm using handles on a modifier, and was using the generator's matrix do draw (I don't need the modifier transform), the handles was being drawn with the added workplane transform.