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  • Detect if inside the Material Editor

    python r19 r20 r21
    2
    0 Votes
    2 Posts
    320 Views
    ferdinandF
    Hi, check RENDERFLAGS (Link). You will have listen in NodeData.Message() for them. I never did use this, but checking for RENDERFLAGS_PREVIEWRENDER sounds promising. Cheers zipit
  • Highlight Hover on GeDialog Buttons?

    python r21
    4
    0 Votes
    4 Posts
    810 Views
    B
    @zipit and @m_magalhaes Thanks for the confirmation. Will close this thread for now. Will just ask separate question on GeUserAreas.
  • Detecting TriState

    c++ r19 r20
    9
    0 Votes
    9 Posts
    934 Views
    ManuelM
    hi, yes closed is a better word in that case, I still need to add something in the documentation. Cheers, Manuel
  • C++ Debugging Setup

    6
    0 Votes
    6 Posts
    1k Views
    ManuelM
    hello, We need to ask if you are compiling the SDK, your own project, etc. Different question, you should open a different thread It will help other people to find the thread. Cheers, Manuel
  • AttributeError: 'list' object has no attribute 'FindTrack'

    10
    0 Votes
    10 Posts
    2k Views
    A
    @m_magalhaes Thanks. Next time I will follow the instruction. Thanks
  • Modifier parameters change uppon scaling

    r20 c++ windows macos
    3
    0 Votes
    3 Posts
    571 Views
    N
    Hello Sebastian, thanks for this quick response! I dind't know about this. But this solved my issue! Best Regards, Florian
  • Modified Pop Up Menu

    r21 python
    7
    0 Votes
    7 Posts
    2k Views
    ManuelM
    Hello, Thanks for sharing your answer @zipit and @Cairyn Cheers, Manuel
  • RenderEngine: Showing rendering process

    c++ r21
    5
    0 Votes
    5 Posts
    964 Views
    N
    Hello Manuel, thank you very much! This was exactly what I needed! It is not exactly for my own render engine. I just wanted to implement an open source one as a side-project and to familiarize myself with that topic by just doing it. Best Regards Florian
  • LAYOUTGROUP Description Resource

    python c++
    3
    3
    0 Votes
    3 Posts
    926 Views
    mfersaouiM
    @zipit said in LAYOUTGROUP Description Resource: STATICTEXT { JOINENDSCALE; } I'm searching this solution for long time, thank you so much!!!
  • Toggle Attribute Manager from Tool to Object Mode and Vice Versa

    r21 python
    4
    0 Votes
    4 Posts
    745 Views
    B
    @C4DS Thank you. Works as expected!
  • Modifying or Adding Script Directory?

    r20 python
    5
    0 Votes
    5 Posts
    1k Views
    M
    This issue is now fixed in R21. Cheers, Maxime.
  • Handling direction of the normal tag

    r20 python
    6
    0 Votes
    6 Posts
    2k Views
    M
    Issues with GetAllHighlevelData() and VariableTag.SetAllHighlevelData() is now fixed in R21. Cheers, Maxime.
  • MoText dosn't updates after changing MoGraph Weightmap

    python r20
    3
    0 Votes
    3 Posts
    578 Views
    M
    This issue is now fixed in R21. So you don't need to manually SetDirty / Send the message. Cheers, Maxime.
  • Add Object Output Parameter of a Node

    r20 python
    6
    0 Votes
    6 Posts
    969 Views
    M
    This issue is now fixed in R21. Cheers, Maxime.
  • how to control the on/off of a node in expresso?

    r20 python windows
    9
    0 Votes
    9 Posts
    2k Views
    M
    This issue is now fixed in R21. Cheers, Maxime.
  • GV Node AddPort fail

    python r19
    5
    1
    1 Votes
    5 Posts
    1k Views
    M
    This issue is now fixed in R21. Cheers, Maxime.
  • Join command result offset

    r20 c++ python
    3
    0 Votes
    3 Posts
    643 Views
    rsodreR
    @m_adam Hi Maxime, Thanks for this workaround, indeed puts the polygon on the right place. Best, roger
  • Distributing Python Plugins that have Dependencies

    14
    0 Votes
    14 Posts
    4k Views
    dskeithbuckD
    @m_adam said in Distributing Python Plugins that have Dependencies: As an Idea but didn't try and will not have the time to do it today (so if you try, do it at your own risks), but you could try to install things using directly the python executable from the resource folder I'm moving onto different parts of development, but I'll likely want to investigate this later and will post an update if I do. Thanks!
  • Delete points based on distance

    Moved python
    13
    0 Votes
    13 Posts
    3k Views
    A
    I thing after short research that c4d.plugins.ObjectData could actually be the solution I am after. I will be posting my progress here. Once again Thanks Guys for heads up!!!!! Thanks
  • Node Editor API for R21?

    r21 python
    6
    0 Votes
    6 Posts
    797 Views
    F
    @s_bach OK, thanks!