BAKE_TEXΒΆ
BAKE_TEX_USE_CAMERA_VECTOR | bool | Use camera vector. |
BAKE_TEX_USE_POLYSELECTION | bool | Use polygon selection. |
BAKE_TEX_AMBIENT_OCCLUSION | bool | Bake ambient occlusion. |
BAKE_TEX_NORMAL | bool | Bake normal channel. |
BAKE_TEX_SURFACECOLOR | bool | Bake surface color. |
BAKE_TEX_COLOR | bool | Bake color. |
BAKE_TEX_DIFFUSION | bool | Bake diffusion channel. |
BAKE_TEX_LUMINANCE | bool | Bake luminance. |
BAKE_TEX_ALPHA | bool | Bake alpha channel. |
BAKE_TEX_ILLUMINATION | bool | Bake illumination. |
BAKE_TEX_SHADOWS | bool | Bake shadows. |
BAKE_TEX_BUMP | bool | Bake bump. |
BAKE_TEX_TRANSPARENCY | bool | Bake transparency. |
BAKE_TEX_UVMAP | bool | Bake UV map. |
BAKE_TEX_REFLECTION | bool | Bake reflection. |
BAKE_TEX_DISPLACEMENT | bool | Bake displacement. |
BAKE_TEX_WIDTH | int | Width. |
BAKE_TEX_HEIGHT | int | Height. |
BAKE_TEX_PIXELBORDER | int | Pixel border. |
BAKE_TEX_FILL_COLOR | Vector |
Fill color. |
BAKE_TEX_UV_LEFT | float | Left UV coordinate. |
BAKE_TEX_UV_RIGHT | float | Right UV coordinate. |
BAKE_TEX_UV_TOP | float | Top UV coordinate. |
BAKE_TEX_UV_BOTTOM | float | Bottom UV coordinate. |
BAKE_TEX_SUPERSAMPLING | int | Supersampling. |
BAKE_TEX_USE_BUMP | bool | Use bump. |
BAKE_TEX_NO_GI | bool | No GI. |
BAKE_TEX_CONTINUE_UV | bool | Continue UV. |
BAKE_TEX_USE_PHONG_TAG | bool | The pixel will be clamped to the current polygon if set to True and if the angle between polygons is bigger than their phong angle. Only needed if BAKE_TEX_CONTINUE_UV is set to True. |
BAKE_TEX_COLORPROFILE | ColorProfile |
Color profile of the baked texture. |
BAKE_TEX_SHOW_STATUS | bool | Show status. |
BAKE_TEX_PROGRESS_BITMAP | bool | Show the bitmap in a preview during baking. |
BAKE_TEX_GENERATE_UNDO | bool | Generate undo for UVW tags and Vertex tags created by the baker. |
BAKE_TEX_PREVIEW | bool | Bake texture preview. |
BAKE_TEX_COLOR_ILLUM | bool | Illumination in color. |
BAKE_TEX_COLOR_SHADOWS | bool | Shadows in color. |
BAKE_TEX_COLOR_LUMINANCE | bool | Luminance in color. |
BAKE_TEX_COLOR_DIFFUSION | bool | Diffusion in color. |
BAKE_TEX_LUMINANCE_DIFFUSION | bool | Diffusion in luminance. |
BAKE_TEX_ILLUMINATION_SHADOWS | bool | Shadows in luminance. |
BAKE_TEX_NORMAL_METHOD | int | Normal method: |
BAKE_TEX_NORMAL_METHOD_OBJECT | Object. | |
BAKE_TEX_NORMAL_METHOD_TANGENT | Tangent. | |
BAKE_TEX_NORMAL_METHOD_WORLD | World. | |
BAKE_TEX_NORMAL_FLIP_X | bool | Flip X. |
BAKE_TEX_NORMAL_FLIP_Y | bool | Flip Y. |
BAKE_TEX_NORMAL_FLIP_Z | bool | Flip Z. |
BAKE_TEX_NORMAL_SWAP_YZ | bool | Swap Y/Z. |
BAKE_TEX_NORMAL_SOURCE | link | Normal source. |
BAKE_TEX_NORMAL_USE_RAYCAST | bool | New in version R18: Whether the normal map will be generated using ray casting. True when baking the normal map only. |
BAKE_TEX_SURFACE_ILLUMINATION | bool | Surface illumination. |
BAKE_TEX_AO_VERTEX_MAP | bool | Ambient occlusion in vertex map. |
BAKE_TEX_AO_SELFINTERSECTION | bool | Ambient occlusion self-intersection. |
BAKE_TEX_AO_VERTEXMAPS | BaseContainer |
A container that stores all new generated vertex maps. |
BAKE_TEX_DISPLACEMENT_SOURCE | link | The high-res source object. |
BAKE_TEX_DISPLACEMENT_HEIGHT | float | A float that will receive the displacement height. |
BAKE_TEX_DISPLACEMENT_METHOD | int | Displacement method: |
BAKE_TEX_DISPLACEMENT_METHOD_OBJECT | Object. | |
BAKE_TEX_DISPLACEMENT_METHOD_WORLD | World. | |
BAKE_TEX_DISPLACEMENT_METHOD_TANGENT | Tangent. | |
BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY | Intensity. | |
BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY | Centered intensity. | |
BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN | Red <-> Green. | |
BAKE_TEX_DISPLACEMENT_SUBPOLY | bool | Displacement subpoly. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION | int | Displacement subpoly subdivision. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND | bool | Displacement subpoly round. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR | bool | Displacement subpoly round contour. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING | bool | Displacement subpoly HQ remapping. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT | bool | Displacement subpoly map result. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES | bool | Displacement subpoly keep edges. |
BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION | bool | Displacement subpoly distribution. |
BAKE_TEX_RAYCAST_USE_MAX_DISTANCE | bool | New in version R18: Use maximum ray casting distance. |
BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE | float | New in version R18: Custom maximum ray casting distance. |
BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD | bool | New in version R18: Use automatic spike filter threshold. |
BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD | float | New in version R18: Custom spike filter threshold. |
BAKE_TEX_OPTIMAL_MAPPING | int | Optimal mapping: |
BAKE_TEX_OPTIMAL_MAPPING_OFF | Off. | |
BAKE_TEX_OPTIMAL_MAPPING_CUBIC | Cubic. | |
BAKE_TEX_OPTIMAL_MAPPING_ANGLE | Angle. | |
BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT | int | Optimal mapping relax count. |
BAKE_TEX_OPTIMAL_MAPPING_PREVIEW | int | Optimal mapping preview. |
BAKE_TEX_NO_INIT_BITMAP | bool | Set to True if the passed MultipassBitmap is already initialized. |
BAKE_TEX_AUTO_SIZE | bool | Auto size. |
BAKE_TEX_AUTO_SIZE_MIN | int | Minimum auto size. |
BAKE_TEX_AUTO_SIZE_MAX | int | Maximum auto size. |
BAKE_TEX_AUTO_PIXEL_SIZE | float | Automatic pixel size. |
BAKE_TEX_STATUSBAR | str | Status bar text. |