c4d.bitmaps.MultipassBitmap¶
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class
c4d.bitmaps.
MultipassBitmap
¶ - This is an extension of the
BaseBitmap
class thatsupports higher bit depths, even floating point images, and multiple layers.The layers are stored hierarchically. There are three kinds of layers:Layer A regular layer, with full range of functionality. Folder A collection of layers. This is a dummy element that has no image content, but other stuff like name, visibility etc. Alpha An alpha channel, with full range of functionality.
Methods Signatures
Magic Methods
MultipassBitmap.__init__(self, bx, by, mode) |
Allocates a multipass bitmap of size bx/by and bit depth given by mode.
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Add Methods
MultipassBitmap.AddAlpha(self, insertafter, ...) |
Adds an alpha layer with mode colormode after insertafter in the bitmap. |
MultipassBitmap.AddFolder(self, insertafter[, hidden]) |
Adds a folder after insertafter in the bitmap. |
MultipassBitmap.AddLayer(self, insertafter, ...) |
Adds a layer after insertafter with mode colormode after insertafter in the bitmap. |
Deprecated
MultipassBitmap.GetHiddneLayerNum(self, num) |
Deprecated since version R21.204: Use |
General
MultipassBitmap.ClearImageData(self,) |
Clears the image data for all layers. |
MultipassBitmap.DeleteLayer(self, layer) |
Deletes layer from the bitmap, freeing the memory. |
MultipassBitmap.FindUserID(self, id[, subid]) |
Finds a layer in the bitmap by ID. |
MultipassBitmap.FreeHiddenLayers(self,) |
Free the hidden layers. |
MultipassBitmap.GetPaintBitmap(self,) |
Gets a BodyPaint 3D paint bitmap for the multipass bitmap. |
Layer Methods
MultipassBitmap.GetAlphaLayerCount(self,) |
Retrieves the number of alpha layers in the bitmap. |
MultipassBitmap.GetHiddenLayerCount(self,) |
Retrieves the number of hidden layers in the bitmap. |
MultipassBitmap.GetLayerCount(self, num) |
Retrieves the number of layers in the bitmap.
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MultipassBitmap.GetLayers(self[, flags]) |
Gets all the layers specified by flags. |
Parameter Methods
MultipassBitmap.GetAlphaLayerNum(self, num) |
Gets the alpha layer with number num. |
MultipassBitmap.GetHiddenLayerNum(self, num) |
Gets the hidden layer with number num. |
MultipassBitmap.GetLayerNum(self, num) |
Gets the layer with number num. |
MultipassBitmap.GetParameter(self, id) |
Gets a layer parameter. |
MultipassBitmap.SetParameter(self, id, t_data) |
Sets a layer parameter. |
Static Methods Signatures
c4d.bitmaps.MultipassBitmap.AllocWrapper(self, bmp) |
Allocates a multipass wrapper for bmp.
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Inheritance
Inheritance
Parent Class:
Methods Documentation
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MultipassBitmap.
__init__
(self, bx, by, mode)¶ - Allocates a multipass bitmap of size bx/by and bit depth given by mode.The first RGBA layer is also created.
Parameters: - bx (int) – Width in pixels.
- bx – Height in pixels.
- mode (int) –
Main mode:
COLORMODE_ILLEGAL Illegal 8-bit mode. COLORMODE_ALPHA Only 8-bit alpha channel. COLORMODE_GRAY 8-bit grayscale channel. COLORMODE_AGRAY 8-bit grayscale channel with 8-bit alpha. COLORMODE_RGB 8-bit RGB channels. COLORMODE_ARGB 8-bit RGB channels with 8-bit alpha. COLORMODE_CMYK 8-bit CMYK channel. COLORMODE_ACMYK 8-bit CMYK channel with 8-bit alpha. COLORMODE_MASK 8-bit grayscale map as mask. COLORMODE_AMASK 8-bit grayscale map as mask with 8-bit alpha. COLORMODE_ILLEGALw Illegal 16-bit mode. COLORMODE_GRAYw 16-bit grayscale channel. COLORMODE_AGRAYw 16-bit grayscale channel with 16-bit alpha. COLORMODE_RGBw 16-bit RGB channels. COLORMODE_ARGBw 16-bit RGB channels with 16-bit alpha. COLORMODE_MASKw 16-bit grayscale map as mask with 16-bit alpha. COLORMODE_ILLEGALf Illegal 32-bit mode. COLORMODE_GRAYf 32-bit floating point grayscale channel. COLORMODE_AGRAYf 32-bit floating point grayscale channel with floating point alpha. COLORMODE_RGBf 32-bit floating point RGB channels. COLORMODE_ARGBf 32-bit floating point RGB channels with floating point alpha. COLORMODE_MASKf 32-bit floating point grayscale map as mask.
Return type: Returns: The new multipass bitmap.
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MultipassBitmap.
AddAlpha
(self, insertafter, colormode)¶ Adds an alpha layer with mode colormode after insertafter in the bitmap.
Parameters: - insertafter (c4d.bitmaps.MultipassBitmap) – The layer to insert after.
- colormode (int) –
Color mode of the new alpha layer.
COLORMODE_ILLEGAL Illegal 8-bit mode. COLORMODE_ALPHA Only 8-bit alpha channel. COLORMODE_GRAY 8-bit grayscale channel. COLORMODE_AGRAY 8-bit grayscale channel with 8-bit alpha. COLORMODE_RGB 8-bit RGB channels. COLORMODE_ARGB 8-bit RGB channels with 8-bit alpha. COLORMODE_CMYK 8-bit CMYK channel. COLORMODE_ACMYK 8-bit CMYK channel with 8-bit alpha. COLORMODE_MASK 8-bit grayscale map as mask. COLORMODE_AMASK 8-bit grayscale map as mask with 8-bit alpha. COLORMODE_ILLEGALw Illegal 16-bit mode. COLORMODE_GRAYw 16-bit grayscale channel. COLORMODE_AGRAYw 16-bit grayscale channel with 16-bit alpha. COLORMODE_RGBw 16-bit RGB channels. COLORMODE_ARGBw 16-bit RGB channels with 16-bit alpha. COLORMODE_MASKw 16-bit grayscale map as mask with 16-bit alpha. COLORMODE_ILLEGALf Illegal 32-bit mode. COLORMODE_GRAYf 32-bit floating point grayscale channel. COLORMODE_AGRAYf 32-bit floating point grayscale channel with floating point alpha. COLORMODE_RGBf 32-bit floating point RGB channels. COLORMODE_ARGBf 32-bit floating point RGB channels with floating point alpha. COLORMODE_MASKf 32-bit floating point grayscale map as mask.
Return type: Returns: The added alpha layer or None
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MultipassBitmap.
AddFolder
(self, insertafter, hidden=False)¶ Adds a folder after insertafter in the bitmap.
Parameters: - insertafter (c4d.bitmaps.MultipassBitmap) – The layer to insert after.
- hidden (bool) – If this is True, the layer is hidden.
Return type: Returns: The added folder or None.
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MultipassBitmap.
AddLayer
(self, insertafter, colormode, hidden=False)¶ Adds a layer after insertafter with mode colormode after insertafter in the bitmap.
Parameters: - insertafter (c4d.bitmaps.MultipassBitmap) – The layer to insert after.
- colormode (int) –
Color mode of the new layer:
COLORMODE_ILLEGAL Illegal 8-bit mode. COLORMODE_ALPHA Only 8-bit alpha channel. COLORMODE_GRAY 8-bit grayscale channel. COLORMODE_AGRAY 8-bit grayscale channel with 8-bit alpha. COLORMODE_RGB 8-bit RGB channels. COLORMODE_ARGB 8-bit RGB channels with 8-bit alpha. COLORMODE_CMYK 8-bit CMYK channel. COLORMODE_ACMYK 8-bit CMYK channel with 8-bit alpha. COLORMODE_MASK 8-bit grayscale map as mask. COLORMODE_AMASK 8-bit grayscale map as mask with 8-bit alpha. COLORMODE_ILLEGALw Illegal 16-bit mode. COLORMODE_GRAYw 16-bit grayscale channel. COLORMODE_AGRAYw 16-bit grayscale channel with 16-bit alpha. COLORMODE_RGBw 16-bit RGB channels. COLORMODE_ARGBw 16-bit RGB channels with 16-bit alpha. COLORMODE_MASKw 16-bit grayscale map as mask with 16-bit alpha. COLORMODE_ILLEGALf Illegal 32-bit mode. COLORMODE_GRAYf 32-bit floating point grayscale channel. COLORMODE_AGRAYf 32-bit floating point grayscale channel with floating point alpha. COLORMODE_RGBf 32-bit floating point RGB channels. COLORMODE_ARGBf 32-bit floating point RGB channels with floating point alpha. COLORMODE_MASKf 32-bit floating point grayscale map as mask. - hidden (bool) – If this is True, the layer is hidden.
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MultipassBitmap.
GetHiddneLayerNum
(self, num)¶ Deprecated since version R21.204: Use
MultipassBitmap.GetHiddenLayerNum()
instead.Gets the hidden layer with number num.
Parameters: num (int) – Hidden layer index, 0 <= num < GetHiddenLayerCount()
.Return type: c4d.bitmaps.MultipassBitmap Returns: The retrieved layer, or None if the operation failed.
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MultipassBitmap.
ClearImageData
(self)¶ Clears the image data for all layers.
Note
The layers themselves are not removed or deleted.
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MultipassBitmap.
DeleteLayer
(self, layer)¶ Deletes layer from the bitmap, freeing the memory.
Parameters: layer (c4d.bitmaps.MultipassBitmap) – The layer to delete. Never access this reference afterwards. Return type: bool Returns: True if successful, otherwise False.
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MultipassBitmap.
FindUserID
(self, id, subid=0)¶ Finds a layer in the bitmap by ID.
Parameters: - id (int) – Main layer ID.
- subid (int) – Sub ID.
Return type: Returns: The found layer or None.
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MultipassBitmap.
FreeHiddenLayers
(self)¶ Free the hidden layers.
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MultipassBitmap.
GetPaintBitmap
(self)¶ Gets a BodyPaint 3D paint bitmap for the multipass bitmap.
Return type: c4d.modules.bodypaint.PaintBitmap Returns: The paint bitmap.
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MultipassBitmap.
GetAlphaLayerCount
(self)¶ Retrieves the number of alpha layers in the bitmap.
Return type: int Returns: Alpha layer count.
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MultipassBitmap.
GetHiddenLayerCount
(self)¶ Retrieves the number of hidden layers in the bitmap.
Return type: int Returns: Hidden layer count.
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MultipassBitmap.
GetLayerCount
(self, num)¶ - Retrieves the number of layers in the bitmap.This is the sum of the number of layers, folders and alphas that are direct children of this bitmap.
Parameters: num (int) – Hidden layer index, 0 <= num < GetHiddenLayerCount()
.Return type: int Returns: Layer count.
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MultipassBitmap.
GetLayers
(self, flags=MPB_GETLAYERS_IMAGE|MPB_GETLAYERS_ALPHA)¶ Gets all the layers specified by flags.
New in version R14.014.
Parameters: flags (int) – Flags:
MPB_GETLAYERS_NONE None. MPB_GETLAYERS_ALPHA Get alpha layers. MPB_GETLAYERS_IMAGE Get image layers. Return type: list[c4d.bitmaps.BaseBitmap] Returns: The layers.
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MultipassBitmap.
GetAlphaLayerNum
(self, num)¶ Gets the alpha layer with number num.
Parameters: num (int) – Alpha layer index, 0 <= num < GetAlphaLayerCount()
.Return type: c4d.bitmaps.MultipassBitmap Returns: The retrieved layer, or None if the operation failed.
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MultipassBitmap.
GetHiddenLayerNum
(self, num)¶ Gets the hidden layer with number num.
Parameters: num (int) – Hidden layer index, 0 <= num < GetHiddenLayerCount()
.Return type: c4d.bitmaps.MultipassBitmap Returns: The retrieved layer, or None if the operation failed.
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MultipassBitmap.
GetLayerNum
(self, num)¶ Gets the layer with number num.
Parameters: num (int) – Layer index, 0 <= num < GetLayerCount()
.Return type: c4d.bitmaps.MultipassBitmap Returns: The retrieved layer, or None if the operation failed.
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MultipassBitmap.
GetParameter
(self, id)¶ Gets a layer parameter.
Parameters: id (int) – The layer parameter ID:
MPBTYPE_SHOW bool Determines if the layer will be shown in the external render window. (The Cinema 4D renderer modifies this value itself.) MPBTYPE_SAVE bool Determines if the layer is saved with the image or not if SAVEBIT_USESELECTEDLAYERS is used. MPBTYPE_PERCENT float The blend parameter, between 0.0 and 1.0. MPBTYPE_BLENDMODE int The blend mode. (LAYER_NORMAL, LAYER_DISSOLVE etc. from from bplayer.h.) MPBTYPE_COLORMODE int The color mode: See COLORMODE. MPBTYPE_BITMAPTYPE int The bitmap type. Cannot be set with MultipassBitmap.SetParameter()
.MPBTYPE_NAME str The layer name. Only a PaintLayerBmp
orPaintLayerFolder
can have a name.MPBTYPE_DPI int The resolution in DPI. Private. MPBTYPE_USERID int The user ID for the layer. In the renderer this is VPBUFFER_xxx. MPBTYPE_USERSUBID int The user sub-ID for the layer. In the renderer this is used for blend channels for instance. MPBTYPE_FORCEBLEND int The special mode used to force blend layers. Return type: Any Returns: The retrieved layer parameter data. Can be None.
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MultipassBitmap.
SetParameter
(self, id, t_data)¶ Sets a layer parameter.
Parameters: - id (int) –
The layer parameter ID:
MPBTYPE_SHOW bool Determines if the layer will be shown in the external render window. (The Cinema 4D renderer modifies this value itself.) MPBTYPE_SAVE bool Determines if the layer is saved with the image or not if SAVEBIT_USESELECTEDLAYERS is used. MPBTYPE_PERCENT float The blend parameter, between 0.0 and 1.0. MPBTYPE_BLENDMODE int The blend mode. (LAYER_NORMAL, LAYER_DISSOLVE etc. from from bplayer.h.) MPBTYPE_COLORMODE int The color mode: See COLORMODE. MPBTYPE_BITMAPTYPE int The bitmap type. Cannot be set with MultipassBitmap.SetParameter()
.MPBTYPE_NAME str The layer name. Only a PaintLayerBmp
orPaintLayerFolder
can have a name.MPBTYPE_DPI int The resolution in DPI. Private. MPBTYPE_USERID int The user ID for the layer. In the renderer this is VPBUFFER_xxx. MPBTYPE_USERSUBID int The user sub-ID for the layer. In the renderer this is used for blend channels for instance. MPBTYPE_FORCEBLEND int The special mode used to force blend layers. - t_data (any) – The new parameter data.
Return type: Any
Returns: True if the layer parameter was successfully set, otherwise False.
- id (int) –
Static Methods Documentation
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static
c4d.bitmaps.MultipassBitmap.
AllocWrapper
(self, bmp)¶ - Allocates a multipass wrapper for bmp.The returned multipass wrapper can be modified freely since the initial bmp is copied.
Parameters: bmp (c4d.bitmaps.BaseBitmap) – The bitmap to wrap. The caller owns the pointed bitmap. Return type: MultipassBitmap Returns: The allocated MultipassBitmap, or None if the allocation failed.