c4d.modules.character.CAJointObject¶
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class
c4d.modules.character.CAJointObject¶ The base class of objects.
Here is an example how to create and edit objects.
import c4d obj = c4d.BaseObject(c4d.Ocube) # Create new cube obj.SetRelPos(c4d.Vector(20)) # Set position of cube doc.InsertObject(obj) # Insert object in document c4d.EventAdd() # Send global event message
Parent Class:
Overview¶
Magic Methods |
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Rigging Data Access |
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Get the bone data for this joint |
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Get the weight tag corresponding to this joint |
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Members¶
Rigging Data Access¶
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CAJointObject.GetBone(self)¶ Get the bone data for this joint
m, len = cajointobject.GetBone()
- Return type
List[c4d.Matrix, float]
- Returns
The matrix and the length of the bone.