DIRTYFLAGS

Expresses dirty state categories for a single scene element. Unlike HDIRTYFLAGS, these flags only track changes on the element itself.

DIRTYFLAGS_NONE

Signals no state.

DIRTYFLAGS_MATRIX

Signals that the matrix of a BaseObject has changed.

DIRTYFLAGS_DATA

Signals that container or parameter data of a scene element has changed.

DIRTYFLAGS_SELECT

Signals that a point, edge, or polygon selection of a BaseObject has changed.

DIRTYFLAGS_CACHE

Signals that the cache of a BaseObject has changed or been rebuilt.

DIRTYFLAGS_CHILDREN

Signals that owned child data of a scene element, such as animation keys, has changed.

DIRTYFLAGS_DESCRIPTION

Signals that the description of a scene element has changed.

DIRTYFLAGS_VISIBILITY

Signals that the visibility state of a scene element has changed.

DIRTYFLAGS_SELECTION_OBJECTS

Signals that the object selection of a BaseDocument has changed.

DIRTYFLAGS_SELECTION_TAGS

Signals that the tag selection of a BaseDocument has changed.

DIRTYFLAGS_SELECTION_MATERIALS

Signals that the material selection of a BaseDocument has changed.

DIRTYFLAGS_ALL

Signals all states.