c4d.gui.FontChooserCustomGui

class c4d.gui.FontChooserCustomGui

Font chooser custom GUI (CUSTOMGUI_FONTCHOOSER). Here are the settings:

FONTCHOOSER_ENABLE_SIZE

bool

True if the size popup should be displayed.

FONTCHOOSER_ENABLE_FILTER

bool

True Whether font filter field should be displayed.

New in version R17.032.

Methods Signatures

FontChooserCustomGui.GetFont()

Retrieves the font container.

FontChooserCustomGui.SetFont()

Sets the font container.

Inheritance

Parent Class:

Methods Documentation

FontChooserCustomGui.GetFont(self)

Retrieves the font container.

Return type

c4d.BaseContainer

Returns

The font container.

FontChooserCustomGui.SetFont(self, bc)

Sets the font container.

Note

Use GeClipMap.GetFontDescription() or GeClipMap.EnumerateFonts() to get a font description container.

Parameters

bc (c4d.BaseContainer) – The font container.