Collide

About

  • Header File: c4d_simulation/description/ofpcollide.h

  • Description Category: Scene Objects. A c4d.BaseObject.

  • Included Description:

Parameters

Parameters are accessed with C4DAtom.GetParameter()/C4DAtom.SetParameter().


Parameter: Mode

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_BEHAVIOUR

  • Parameter Type: int

  • Cycle Values:
    • Collide (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_COLLIDE)

    • Kill (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_KILL)

    • Repel (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_AVOID)


Parameter: Contact on

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY

  • Parameter Type: int

  • Cycle Values:
    • Intersection (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_RAY)

    • Radius (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_CLOSEST)

    • Both (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_BOTH)


Parameter: Radius

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_RADIUS

  • Parameter Type: float


Parameter: Bounce

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_ELASTICITY

  • Parameter Type: float


Parameter: Dynamic Friction

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_COLLISION_ANGLE

  • Parameter Type: float


Parameter: Angle Variation

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_COLLISION_ANGLE_VARIATION

  • Parameter Type: float


Parameter: Target Group

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_TARGET_GROUP

  • Parameter Type: c4d.BaseList2D


Parameter: Mode

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE

  • Parameter Type: int

  • Cycle Values:
    • Include (c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_INCLUDE)

    • Exclude (c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_EXCLUDE)


Parameter: Simulation Tags


Parameter: Select Considered Geometry

  • Parameter ID: c4d.FP_COLLIDE_OBJECT_SELECT_GEOMETRY

  • Parameter Type: A button.