Collide¶
About¶
Header File: c4d_simulation/description/ofpcollide.h
Description Category: Scene Objects. A
c4d.BaseObject
.- Included Description:
Parameters¶
Parameters are accessed with C4DAtom.GetParameter()
/C4DAtom.SetParameter()
.
Parameter: Mode
Parameter ID: c4d.FP_COLLIDE_OBJECT_BEHAVIOUR
Parameter Type: int
- Cycle Values:
Collide (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_COLLIDE)
Kill (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_KILL)
Repel (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_AVOID)
Parameter: Contact on
Parameter ID: c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY
Parameter Type: int
- Cycle Values:
Intersection (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_RAY)
Radius (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_CLOSEST)
Both (c4d.FP_COLLIDE_OBJECT_BEHAVIOUR_PROXIMITY_BOTH)
Parameter: Radius
Parameter ID: c4d.FP_COLLIDE_OBJECT_RADIUS
Parameter Type: float
Parameter: Bounce
Parameter ID: c4d.FP_COLLIDE_OBJECT_ELASTICITY
Parameter Type: float
Parameter: Dynamic Friction
Parameter ID: c4d.FP_COLLIDE_OBJECT_COLLISION_ANGLE
Parameter Type: float
Parameter: Angle Variation
Parameter ID: c4d.FP_COLLIDE_OBJECT_COLLISION_ANGLE_VARIATION
Parameter Type: float
Parameter: Target Group
Parameter ID: c4d.FP_COLLIDE_OBJECT_TARGET_GROUP
Parameter Type:
c4d.BaseList2D
Parameter: Mode
Parameter ID: c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE
Parameter Type: int
- Cycle Values:
Include (c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_INCLUDE)
Exclude (c4d.FP_COLLIDE_OBJECT_ELEMENTS_INEXMODE_EXCLUDE)
Parameter: Simulation Tags
Parameter ID: c4d.FP_COLLIDE_OBJECT_ELEMENTS
Parameter Type:
c4d.InExcludeData
Parameter: Select Considered Geometry
Parameter ID: c4d.FP_COLLIDE_OBJECT_SELECT_GEOMETRY
Parameter Type: A button.