Asset API Manual

Provide content as reusable assets served with the Cinema 4D Asset Browser.

Overview

The Asset API is a collection of interfaces for the Asset Browser, replacing the older Content Browser. The API does provide only limited access to the graphical user interface of the Asset Browser and primarily exposes the underlying data structures that are represented by the Asset Browser.

Assets come natively in the form of scenes, objects, materials, media files, presets and other minor types as category and keyword assets. This data wrapped by an asset can be loaded into a scene with the Asset Browser and is stored in asset databases. Asset databases also store metadata for all their assets. This asset metadata is accessible in its most tangible form in the Detail Area of the Asset Browser, displaying for example an annotation which describes a single asset.

The Asset Browser of Cinema 4D

Fig I: The Asset Browser is the graphical user interface that exposes the data manged by the Asset API. But the Asset API offers only limited direct control over the Asset Browser window and its functionalities and instead provides access to the underlying data structures that are represented by the Asset Browser.

Note

See Asset API in the C++ Documentation for a more in-depth documentation of the core concepts of the Asset API.