#include <c4d_variationshaderdata.h>
Public Member Functions | |
TextureLayer () | |
TextureLayer (BaseShader *shader, Bool active, Float propability) | |
Public Attributes | |
BaseShader * | _shader |
Bool | _active |
Float | _probability |
Data structure for texture layers of variation shader.
TextureLayer | ( | ) |
Default constructor.
TextureLayer | ( | BaseShader * | shader, |
Bool | active, | ||
Float | propability | ||
) |
Constructor.
[in] | shader | Pointer to the shader or nullptr. |
[in] | active | Enabled or disabled state. |
[in] | propability | Probability in relation to all active layers. |
BaseShader* _shader |
Pointer to the shader, or nullptr.
Bool _active |
Enabled or disabled state.
Float _probability |
Probability in relation to all active layers.