#include <c4d_variationshaderdata.h>
Public Member Functions | |
| TextureLayer () | |
| TextureLayer (BaseShader *shader, Bool active, Float propability) | |
Public Attributes | |
| BaseShader * | _shader |
| Bool | _active |
| Float | _probability |
Data structure for texture layers of variation shader.
| TextureLayer | ( | ) |
Default constructor.
| TextureLayer | ( | BaseShader * | shader, |
| Bool | active, | ||
| Float | propability | ||
| ) |
Constructor.
| [in] | shader | Pointer to the shader or nullptr. |
| [in] | active | Enabled or disabled state. |
| [in] | propability | Probability in relation to all active layers. |
| BaseShader* _shader |
Pointer to the shader, or nullptr.
| Bool _active |
Enabled or disabled state.
| Float _probability |
Probability in relation to all active layers.