VariationShaderData Member List

This is the complete list of members for VariationShaderData, including all inherited members.

_nextGeToolNode2Dprivate
_prevGeToolNode2Dprivate
AddTextureLayer(TextureLayer layerData)VariationShaderData
Alloc()VariationShaderDatastatic
CopyTo(PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trans)PrivateChunk
CopyToX(PrivateChunk *dst, COPYFLAGS flags, AliasTrans *trans)NodeDataprotectedvirtual
Distribute(DISTRIBUTION dis)VariationShaderData
Execute()NodeDataprotectedvirtual
Free()VariationShaderDataprivatevirtual
Free(VariationShaderData *&v)VariationShaderDatastatic
GetActive(Int32 textureId)VariationShaderData
GetChunkLevel()PrivateChunkvirtual
GetDiskType() constNodeDataprotectedvirtual
GetDParameter(const DescID &id, GeData &data)PrivateChunkvirtual
GetInstanceType() constPrivateChunkvirtual
GetNext() constGeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::GetNext() constGeToolNode2Dprivate
GetNode()NodeData
GeToolNode2D()GeToolNode2Dprivate
GetParameter(Int32 id, GeData &data)NodeDataprivate
GetParameter(const DescID &id, GeData &data)NodeDataprivate
GetPrev() constGeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::GetPrev() constGeToolNode2Dprivate
GetPropability(Int32 textureId)VariationShaderData
GetTag(Int32 id)NodeData
GetTextureCount()VariationShaderData
GetTextureLayer(Int32 textureId)VariationShaderData
GetType() constPrivateChunkvirtual
HandleSubChunk(HyperFile *hf, Int32 id, Int32 level)PrivateChunkprotectedvirtual
Init()VariationShaderDataprivatevirtual
InsertAfter(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertAfter(void *nv)GeToolNode2Dprivate
InsertBefore(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertBefore(void *nv)GeToolNode2Dprivate
IsInstanceOf(cineware::Int32 id) constVariationShaderDatavirtual
IsListHead()PrivateChunkvirtual
m_ptrNodeDataprivate
MakeTag(Int32 id)NodeData
NodeData()NodeData
PrivateChunk()PrivateChunk
Read(HyperFile *hf, Int32 id, Int32 level)VariationShaderDatavirtual
ReadChunk(HyperFile *hf, Bool keepin=false, Bool noheader=false)PrivateChunk
ReadObject(HyperFile *hf, Bool readheader)PrivateChunk
Remove()GeTempPublicNode2D< PrivateChunk >
RemoveAllTextures()VariationShaderData
RemoveTextureLayer(Int32 textureId)VariationShaderData
SetActive(Int32 textureId, Bool active)VariationShaderData
SetDParameter(const DescID &id, const GeData &data)PrivateChunkvirtual
SetNode(BaseList2D *ptr)NodeData
SetParameter(Int32 id, const GeData &data)NodeDataprivate
SetParameter(const DescID &id, const GeData &data)NodeDataprivate
SetPropability(Int32 textureId, Float probability)VariationShaderData
SUPER typedefVariationShaderData
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, GeListNode *&res_at)NodeDataprotectedvirtual
Write(HyperFile *hf)VariationShaderDatavirtual
WriteObject(HyperFile *hf, Int32 type)PrivateChunk
~GeToolNode2D()GeToolNode2Dprivatevirtual