SkyShaderObjectData Member List

This is the complete list of members for SkyShaderObjectData, including all inherited members.

_nextGeToolNode2Dprivate
_prevGeToolNode2Dprivate
BaseDocument classSkyShaderObjectDatafriend
CopyTo(PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trans)PrivateChunk
CopyToX(PrivateChunk *dst, COPYFLAGS flags, AliasTrans *trans)SkyShaderObjectDataprivatevirtual
Execute()NodeDataprotectedvirtual
Free()NodeDataprotectedvirtual
GetChunkLevel()SkyShaderObjectDataprivatevirtual
GetDiskType() constNodeDataprotectedvirtual
GetDParameter(const DescID &id, GeData &t_data)SkyShaderObjectDataprivatevirtual
GetInstanceType() constPrivateChunkvirtual
GetMaterialParameter(Int32 lID, GeListNode *pNode, GeData &d)SkyShaderObjectDataprivate
GetNext() constGeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::GetNext() constGeToolNode2Dprivate
GetNode()NodeData
GeToolNode2D()GeToolNode2Dprivate
GetParameter(Int32 id, GeData &data)NodeDataprivate
GetParameter(const DescID &id, GeData &data)NodeDataprivate
GetPrev() constGeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::GetPrev() constGeToolNode2Dprivate
GetTag(Int32 id)NodeData
GetType() constPrivateChunkvirtual
HandleSubChunk(HyperFile *hf, Int32 id, Int32 level)PrivateChunkprotectedvirtual
Init()SkyShaderObjectDataprivatevirtual
InsertAfter(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertAfter(void *nv)GeToolNode2Dprivate
InsertBefore(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertBefore(void *nv)GeToolNode2Dprivate
IsInstanceOf(cineware::Int32 id) constSkyShaderObjectDatavirtual
IsListHead()PrivateChunkvirtual
m_MaterialLinkSkyShaderObjectDataprivate
m_ptrNodeDataprivate
m_VolumeMatLinkSkyShaderObjectDataprivate
MakeTag(Int32 id)NodeData
NodeData()NodeData
PrivateChunk()PrivateChunk
pSplineDataSkyShaderObjectDataprivate
Read(HyperFile *hf, Int32 id, Int32 level)SkyShaderObjectDatavirtual
ReadChunk(HyperFile *hf, Bool keepin=false, Bool noheader=false)PrivateChunk
ReadObject(HyperFile *hf, Bool readheader)PrivateChunk
Remove()GeTempPublicNode2D< PrivateChunk >
SetDParameter(const DescID &id, const GeData &t_data)SkyShaderObjectDataprivatevirtual
SetMaterialParameter(Int32 lID, GeListNode *pNode, const GeData &d)SkyShaderObjectDataprivate
SetNode(BaseList2D *ptr)NodeData
SetParameter(Int32 id, const GeData &data)NodeDataprivate
SetParameter(const DescID &id, const GeData &data)NodeDataprivate
SkyShaderObjectData()SkyShaderObjectData
SUPER typedefSkyShaderObjectData
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, GeListNode *&res_at)NodeDataprotectedvirtual
Write(HyperFile *hf)SkyShaderObjectDatavirtual
WriteObject(HyperFile *hf, Int32 type)PrivateChunk
~GeToolNode2D()GeToolNode2Dprivatevirtual
~SkyShaderObjectData()SkyShaderObjectData