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    SkinObjectData Class Reference

    #include <c4d_skinobjectdata.h>

    Inheritance diagram for SkinObjectData:

    Public Types

    typedef NodeData SUPER
     
    - Public Types inherited from NodeData
    typedef PrivateChunk SUPER
     

    Public Member Functions

    virtual Bool IsInstanceOf (cineware::Int32 id) const
     
    - Public Member Functions inherited from NodeData
     NodeData ()
     
    BaseList2DGetNode ()
     
    void SetNode (BaseList2D *ptr)
     
    BaseTagGetTag (Int32 id)
     
    BaseTagMakeTag (Int32 id)
     
    - Public Member Functions inherited from PrivateChunk
     PrivateChunk ()
     
    Bool ReadChunk (HyperFile *hf, Bool keepin=false, Bool noheader=false)
     
    virtual Bool IsListHead ()
     
    virtual Int32 GetType () const
     
    virtual Int32 GetInstanceType () const
     
    Bool ReadObject (HyperFile *hf, Bool readheader)
     
    Bool WriteObject (HyperFile *hf, Int32 type)
     
    Bool CopyTo (PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trans)
     
    virtual Bool GetDParameter (const DescID &id, GeData &data)
     
    Bool GetParameter (Int32 id, GeData &data)
     
    Bool SetParameter (Int32 id, const GeData &data)
     
    Bool GetParameter (const DescID &id, GeData &data)
     
    Bool SetParameter (const DescID &id, const GeData &data)
     
    - Public Member Functions inherited from GeTempPublicNode2D< PrivateChunk >
    PrivateChunkGetNext () const
     
    PrivateChunkGetPrev () const
     
    void InsertBefore (PrivateChunk *n)
     
    void InsertAfter (PrivateChunk *n)
     
    void Remove ()
     

    Constructor/Destructor

     SkinObjectData ()
     
    virtual ~SkinObjectData ()
     

    Alloc

    static NodeDataAlloc ()
     

    Init

    virtual Bool Init ()
     

    Private

    UInt32 m_Flags
     
    UInt32 m_lDirty
     
    DynamicArray< SkinMeshPtr, 8 > m_Objects
     
    virtual Bool CopyToX (PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trn)
     
    virtual Int32 GetChunkLevel ()
     
    virtual Bool SetDParameter (const DescID &id, const GeData &t_data)
     
    virtual Bool Read (HyperFile *hf, Int32 id, Int32 level)
     
    virtual Bool Write (HyperFile *hf)
     

    Additional Inherited Members

    - Protected Member Functions inherited from NodeData
    virtual void Free ()
     
    virtual Bool Execute ()
     
    virtual Int32 GetDiskType () const
     
    virtual Bool TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, GeListNode *&res_at)
     
    - Protected Member Functions inherited from PrivateChunk
    virtual Bool HandleSubChunk (HyperFile *hf, Int32 id, Int32 level)
     

    Detailed Description

    Node data class for Cinema 4D's Skin deformer object.

    Member Typedef Documentation

    ◆ SUPER

    typedef NodeData SUPER

    Constructor & Destructor Documentation

    ◆ SkinObjectData()

    Default constructor.

    ◆ ~SkinObjectData()

    virtual ~SkinObjectData ( )
    virtual

    Default destructor.

    Member Function Documentation

    ◆ IsInstanceOf()

    virtual Bool IsInstanceOf ( cineware::Int32  id) const
    virtual

    Reimplemented from NodeData.

    ◆ Alloc()

    static NodeData* Alloc ( )
    static

    Allocates a skin object node data. Destroy the allocated skin object node data with Free().

    Returns
    The allocated skin object node data, or nullptr if the allocation failed.

    ◆ Init()

    virtual Bool Init ( )
    virtual

    Called to initialize an instance of a skin object data node.

    Returns
    true if successful, otherwise false.

    Reimplemented from NodeData.

    ◆ CopyToX()

    virtual Bool CopyToX ( PrivateChunk dest,
    COPYFLAGS  flags,
    AliasTrans trn 
    )
    virtual

    Private.

    Reimplemented from NodeData.

    ◆ GetChunkLevel()

    virtual Int32 GetChunkLevel ( )
    virtual

    Private.

    Reimplemented from PrivateChunk.

    ◆ SetDParameter()

    virtual Bool SetDParameter ( const DescID id,
    const GeData t_data 
    )
    virtual

    Private.

    Reimplemented from PrivateChunk.

    ◆ Read()

    virtual Bool Read ( HyperFile hf,
    Int32  id,
    Int32  level 
    )
    virtual

    Private.

    Reimplemented from NodeData.

    ◆ Write()

    virtual Bool Write ( HyperFile hf)
    virtual

    Private.

    Reimplemented from PrivateChunk.

    Member Data Documentation

    ◆ m_Flags

    UInt32 m_Flags

    Private.

    ◆ m_lDirty

    UInt32 m_lDirty

    Private.

    ◆ m_Objects

    DynamicArray<SkinMeshPtr, 8> m_Objects

    Private.