#include <c4d_skinobjectdata.h>
Public Types | |
typedef NodeData | SUPER |
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typedef PrivateChunk | SUPER |
Constructor/Destructor | |
SkinObjectData () | |
virtual | ~SkinObjectData () |
Alloc | |
static NodeData * | Alloc () |
Init | |
virtual Bool | Init () |
Private | |
UInt32 | m_Flags |
UInt32 | m_lDirty |
DynamicArray< SkinMeshPtr, 8 > | m_Objects |
virtual Bool | CopyToX (PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trn) |
virtual Int32 | GetChunkLevel () |
virtual Bool | SetDParameter (const DescID &id, const GeData &t_data) |
virtual Bool | Read (HyperFile *hf, Int32 id, Int32 level) |
virtual Bool | Write (HyperFile *hf) |
Additional Inherited Members | |
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virtual void | Free () |
virtual Bool | Execute () |
virtual Int32 | GetDiskType () const |
virtual Bool | TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, GeListNode *&res_at) |
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virtual Bool | HandleSubChunk (HyperFile *hf, Int32 id, Int32 level) |
Node data class for Cinema 4D's Skin deformer object.
SkinObjectData | ( | ) |
Default constructor.
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virtual |
Default destructor.
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virtual |
Reimplemented from NodeData.
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static |
Allocates a skin object node data. Destroy the allocated skin object node data with Free().
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virtual |
Called to initialize an instance of a skin object data node.
Reimplemented from NodeData.
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virtual |
Private.
Reimplemented from NodeData.
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virtual |
Private.
Reimplemented from PrivateChunk.
Private.
Reimplemented from PrivateChunk.
Private.
Reimplemented from NodeData.
Private.
Reimplemented from PrivateChunk.
UInt32 m_Flags |
Private.
UInt32 m_lDirty |
Private.
DynamicArray<SkinMeshPtr, 8> m_Objects |
Private.