SkinObjectData Class Reference

#include <c4d_skinobjectdata.h>

Inheritance diagram for SkinObjectData:

Public Types

typedef NodeData SUPER
 
- Public Types inherited from NodeData
typedef PrivateChunk SUPER
 

Public Member Functions

virtual Bool IsInstanceOf (cineware::Int32 id) const
 
- Public Member Functions inherited from NodeData
 NodeData ()
 
BaseList2DGetNode ()
 
void SetNode (BaseList2D *ptr)
 
BaseTagGetTag (Int32 id)
 
BaseTagMakeTag (Int32 id)
 
- Public Member Functions inherited from PrivateChunk
 PrivateChunk ()
 
Bool ReadChunk (HyperFile *hf, Bool keepin=false, Bool noheader=false)
 
virtual Bool IsListHead ()
 
virtual Int32 GetType () const
 
virtual Int32 GetInstanceType () const
 
Bool ReadObject (HyperFile *hf, Bool readheader)
 
Bool WriteObject (HyperFile *hf, Int32 type)
 
Bool CopyTo (PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trans)
 
virtual Bool GetDParameter (const DescID &id, GeData &data)
 
Bool GetParameter (Int32 id, GeData &data)
 
Bool SetParameter (Int32 id, const GeData &data)
 
Bool GetParameter (const DescID &id, GeData &data)
 
Bool SetParameter (const DescID &id, const GeData &data)
 
- Public Member Functions inherited from GeTempPublicNode2D< PrivateChunk >
PrivateChunkGetNext () const
 
PrivateChunkGetPrev () const
 
void InsertBefore (PrivateChunk *n)
 
void InsertAfter (PrivateChunk *n)
 
void Remove ()
 

Constructor/Destructor

 SkinObjectData ()
 
virtual ~SkinObjectData ()
 

Alloc

static NodeDataAlloc ()
 

Init

virtual Bool Init ()
 

Private

UInt32 m_Flags
 
UInt32 m_lDirty
 
DynamicArray< SkinMeshPtr, 8 > m_Objects
 
virtual Bool CopyToX (PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trn)
 
virtual Int32 GetChunkLevel ()
 
virtual Bool SetDParameter (const DescID &id, const GeData &t_data)
 
virtual Bool Read (HyperFile *hf, Int32 id, Int32 level)
 
virtual Bool Write (HyperFile *hf)
 

Additional Inherited Members

- Protected Member Functions inherited from NodeData
virtual void Free ()
 
virtual Bool Execute ()
 
virtual Int32 GetDiskType () const
 
virtual Bool TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, GeListNode *&res_at)
 
- Protected Member Functions inherited from PrivateChunk
virtual Bool HandleSubChunk (HyperFile *hf, Int32 id, Int32 level)
 

Detailed Description

Node data class for Cinema 4D's Skin deformer object.

Member Typedef Documentation

◆ SUPER

typedef NodeData SUPER

Constructor & Destructor Documentation

◆ SkinObjectData()

Default constructor.

◆ ~SkinObjectData()

virtual ~SkinObjectData ( )
virtual

Default destructor.

Member Function Documentation

◆ IsInstanceOf()

virtual Bool IsInstanceOf ( cineware::Int32  id) const
virtual

Reimplemented from NodeData.

◆ Alloc()

static NodeData* Alloc ( )
static

Allocates a skin object node data. Destroy the allocated skin object node data with Free().

Returns
The allocated skin object node data, or nullptr if the allocation failed.

◆ Init()

virtual Bool Init ( )
virtual

Called to initialize an instance of a skin object data node.

Returns
true if successful, otherwise false.

Reimplemented from NodeData.

◆ CopyToX()

virtual Bool CopyToX ( PrivateChunk dest,
COPYFLAGS  flags,
AliasTrans trn 
)
virtual

Private.

Reimplemented from NodeData.

◆ GetChunkLevel()

virtual Int32 GetChunkLevel ( )
virtual

Private.

Reimplemented from PrivateChunk.

◆ SetDParameter()

virtual Bool SetDParameter ( const DescID id,
const GeData t_data 
)
virtual

Private.

Reimplemented from PrivateChunk.

◆ Read()

virtual Bool Read ( HyperFile hf,
Int32  id,
Int32  level 
)
virtual

Private.

Reimplemented from NodeData.

◆ Write()

virtual Bool Write ( HyperFile hf)
virtual

Private.

Reimplemented from PrivateChunk.

Member Data Documentation

◆ m_Flags

UInt32 m_Flags

Private.

◆ m_lDirty

UInt32 m_lDirty

Private.

◆ m_Objects

DynamicArray<SkinMeshPtr, 8> m_Objects

Private.