#include <c4d_skinjoint.h>
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| SkinJoint () |
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| ~SkinJoint () |
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BaseObject * | Get (BaseDocument *pDoc, Int32 base=0) const |
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Bool | Set (BaseObject *op) |
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| SkinJoint (const SkinJoint &src) |
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SkinJoint & | operator= (const SkinJoint &src) |
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Bool | CopyFrom (const SkinJoint &src, AliasTrans *trans) |
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Bool | Write (HyperFile *hf) |
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Bool | WriteEx (HyperFile *hf) |
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Bool | Read (HyperFile *hf, Int32 level) |
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Bool | ReadEx (HyperFile *hf, Int32 level) |
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BaseObject * | GetBone (BaseDocument *doc, Matrix &m, Float &len, Bool skipnull=false, DynamicArray< SkinJoint, 8 > *bindstate=nullptr) |
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Matrix | GetMg (BaseObject *op, DynamicArray< SkinJoint, 8 > *bindstate) |
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◆ SkinJoint() [1/2]
◆ ~SkinJoint()
◆ SkinJoint() [2/2]
◆ Get()
◆ Set()
◆ operator=()
◆ CopyFrom()
◆ Write()
◆ WriteEx()
◆ Read()
◆ ReadEx()
◆ GetBone()
◆ GetMg()
◆ FindJoint()
◆ m_pLink
◆ m_pMapLink
◆ m_oM
◆ m_iM
◆ m_oMg
◆ m_iMg
◆ m_oLen
◆ m_Weight
◆ m_lDirty
◆ m_Flags
◆ m_Lock
◆ m_Effectors