RenderData Member List

This is the complete list of members for RenderData, including all inherited members.

_nextGeToolNode2Dprivate
_prevGeToolNode2Dprivate
AddUniqueID(Int32 appid, const Char *const mem, Int bytes)BaseList2D
Alloc()RenderDatastatic
AppendCTrack(CTrack *t)BaseList2D
BaseList2D()BaseList2D
BaseList4D()BaseList4Dprotected
ChangeNBit(NBIT bit, NBITCONTROL bitmode)GeListNodevirtual
CopyTo(PrivateChunk *dest, COPYFLAGS flags, AliasTrans *trans)PrivateChunk
CopyToX(PrivateChunk *dst, COPYFLAGS flags, AliasTrans *trn)RenderDatavirtual
DelBit(Int32 mask)BaseList2D
dynamicdescriptionBaseList2Dprivate
FindCTrack(const DescID &id)BaseList2D
FindUniqueID(Int32 appid, const Char *&mem, Int &bytes) constBaseList2D
Free(RenderData *&rd)RenderDatastatic
GeListNode()GeListNode
GetAllBits()BaseList2D
GetAnimationSettings(Int32 &fseq, Float &fps, BaseTime &start, BaseTime &end, Int32 &field)RenderData
GetBit(Int32 mask)BaseList2D
GetChunkLevel()PrivateChunkvirtual
GetClone(COPYFLAGS flags, AliasTrans *trn)RenderDatavirtual
GetCTrackRoot()BaseList2D
GetData()BaseList2D
GetDataInstance()BaseList2D
GetDataInstanceRef()BaseList2D
GetDescIDState(const DescID &id, Bool tolerant) constBaseList2D
GetDiskType() constBaseList2Dvirtual
GetDocument()GeListNode
GetDown()RenderData
GetDownLast()RenderData
GetDParameter(const DescID &id, GeData &t_data)RenderDatavirtual
GetDynamicDescription()BaseList2D
GetFirstCTrack()BaseList2D
GetFirstMultipass()RenderData
GetFirstOverride()BaseList2D
GetFirstShader()BaseList2D
GetFirstVideoPost()RenderData
GetInfo()GeListNodevirtual
GetInstanceType() constBaseList2Dprotectedvirtual
GetLayerData(BaseDocument *doc, Bool rawdata=false)BaseList2D
GetLayerObject()BaseList2D
GetListHead()GeListNode
GetMarker() constBaseList2D
GetName()BaseList2D
GetNBit(Int32 bit) constGeListNodevirtual
GetNext()RenderData
cineware::GeToolNode2D::GetNext() constGeToolNode2Dprotected
GetNodeData()BaseList2D
GetNodeID(Int32 index=0) constGeListNode
GeToolNode2D()GeToolNode2Dprivate
GetOverrideRoot()BaseList2D
GetParameter(Int32 id, GeData &data)PrivateChunk
GetParameter(const DescID &id, GeData &data)PrivateChunk
GetPred()RenderData
GetPrev() constGeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::GetPrev() constGeToolNode2Dprivate
GetResolution(Float &width, Float &height, Float &pixelAspect, Float &filmAspect)RenderData
GetType() constRenderDatavirtual
GetUniqueIDCount() constBaseList2D
GetUniqueIDIndex(Int32 idx, Int32 &id, const Char *&mem, Int &bytes) constBaseList2D
GetUp()RenderData
HandleSubChunk(HyperFile *hf, Int32 id, Int32 level)RenderDatavirtual
inheritance_containerRenderDataprivate
InsertAfter(BaseList4D *bl)BaseList4D
cineware::BaseList2D::InsertAfter(GeListNode *op)GeListNode
cineware::PrivateChunk::InsertAfter(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertAfter(void *nv)GeToolNode2Dprotected
InsertBefore(BaseList4D *bl)BaseList4D
cineware::BaseList2D::InsertBefore(GeListNode *op)GeListNode
cineware::PrivateChunk::InsertBefore(PrivateChunk *n)GeTempPublicNode2D< PrivateChunk >
cineware::GeToolNode2D::InsertBefore(void *nv)GeToolNode2Dprotected
InsertMultipass(MultipassObject *pmp, MultipassObject *pred)RenderData
InsertMultipassLast(MultipassObject *pmp)RenderData
InsertShader(BaseShader *shader, BaseShader *pred=nullptr)BaseList2D
InsertShaderLast(BaseShader *shader)BaseList2D
InsertTrackSorted(CTrack *track)BaseList2D
InsertUnder(BaseList4D *bl)BaseList4D
cineware::BaseList2D::InsertUnder(GeListNode *op)GeListNode
InsertUnderLast(BaseList4D *bl)BaseList4D
cineware::BaseList2D::InsertUnderLast(GeListNode *op)GeListNode
InsertVideoPost(BaseVideoPost *pvp, BaseVideoPost *pred)RenderData
InsertVideoPostLast(BaseVideoPost *pvp)RenderData
IsBaseList()BaseList2Dvirtual
IsInstanceOf(cineware::Int32 id) constRenderDatavirtual
IsListHead()PrivateChunkvirtual
keyframestoreBaseList2Dprotected
l_bitfeldBaseList2Dprotected
l_uniquearrayBaseList2Dprivate
m_bcBaseList2Dprotected
m_bitsGeListNodeprotected
m_childrenGeListNodeprotected
m_dataBaseList2Dprotected
m_idBaseList2Dprotected
m_markerBaseList2Dprivate
m_nameBaseList2Dprivate
m_xgoalGeListNodeprotected
mp_layerBaseList2Dprivate
mp_multipassRenderDataprivate
mp_posteffectRenderDataprivate
mp_rootctrackBaseList2Dprotected
mp_rootshaderBaseList2Dprotected
mp_rootshader_hiddenBaseList2Dprotected
notify_eventsBaseList2Dprotected
parent_docGeListNodeprotected
pluginIDGeListNodeprotected
PrivateChunk()PrivateChunk
propstoreBaseList2Dprotected
ReadChunk(HyperFile *hf, Bool keepin=false, Bool noheader=false)PrivateChunk
ReadObject(HyperFile *hf, Bool readheader)PrivateChunk
Remove()BaseList4Dvirtual
RenderData()RenderDataprotected
root_overrideBaseList2Dprotected
root_shader_repositoryBaseList2Dprotected
SetAllBits(Int32 bits)BaseList2D
SetAnimationSettings(Int32 fseq, Float fps, BaseTime start, BaseTime end, Int32 field)RenderData
SetBit(Int32 mask)BaseList2D
SetDescIDState(const DescID &id, DESCIDSTATE descidstate)BaseList2D
SetDParameter(const DescID &id, const GeData &t_data)RenderDatavirtual
SetID(Int32 id)BaseList2Dprotected
SetImageColorProfileToDefaultLinearGray()RenderData
SetImageColorProfileToDefaultLinearRGB()RenderData
SetImageColorProfileToDefaultSGray()RenderData
SetImageColorProfileToDefaultSRGB()RenderData
SetLayerData(BaseDocument *doc, const LayerData &data)BaseList2D
SetLayerObject(LayerObject *layer)BaseList2D
SetMarker(const GeMarker &m)BaseList2D
SetName(const String &new_name)BaseList2D
SetNodeData(NodeData *data)BaseList2D
SetParameter(Int32 id, const GeData &data)PrivateChunk
SetParameter(const DescID &id, const GeData &data)PrivateChunk
SetResolution(Float width, Float height, Float pixelAspect, Float filmAspect)RenderData
SUPER typedefRenderData
t_rootlist_parentGeListNodeprotected
ToggleBit(Int32 mask)BaseList2D
TranslateDescID(const DescID &id, DescID &res_id, GeListNode *&res_at)BaseList2Dvirtual
unknownDataGeListNodeprotected
unknownDataLevelGeListNodeprotected
unknownDataSizeGeListNodeprotected
Write(HyperFile *hf)RenderDatavirtual
WriteObject(HyperFile *hf, Int32 type)PrivateChunk
~BaseList2D()BaseList2Dvirtual
~BaseList4D()BaseList4Dprotected
~GeListNode()GeListNode
~GeToolNode2D()GeToolNode2Dprivatevirtual