#include <c4d_gelistnode.h>
Public Member Functions | |
void | Flush () |
Int32 | GetCount () const |
GeListNode * | GetIndex (Int32 idx) const |
void | SetIndex (Int32 idx, GeListNode *obj) |
Bool | Append (GeListNode *obj) |
Bool | Remove (GeListNode *obj) |
Bool | Remove (Int32 idx) |
Int32 | Find (GeListNode *e) const |
Static Public Member Functions | |
static GeListNodeArray * | Alloc () |
static void | Free (GeListNodeArray *&obj) |
Additional Inherited Members | |
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void ** | GetRoot () |
GeTempDynArray (Int32 p_init=1, Int32 p_step=0) | |
void | SetAlloc (Int32 p_init=1, Int32 p_step=0) |
Int32 | GetCount () const |
GeListNode * | GetIndex (Int32 i) const |
GeListNode * | GetFirst () const |
GeListNode * | GetLast () const |
Bool | SetIndex (Int32 i, GeListNode *e) const |
void | Swap (Int32 a, Int32 b) |
void | Move (Int32 source, Int32 dest) |
void | Sort (Int32(*compare)(GeListNode **a, GeListNode **b)) |
GeListNode ** | Search (void *key, Int32(*search)(void *key, GeListNode **b)) |
Bool | Append (GeListNode *e) |
GeListNode * | AppendNew () |
Bool | Insert (GeListNode *e, Int32 n) |
Bool | Remove (Int32 n) |
Bool | Remove (GeListNode *e) |
Int32 | Find (const GeListNode *e) const |
void | ResetCount () |
void | FlushThis () |
Bool | CopyTo (GeTempDynArray *dest) const |
void | FlushAll () |
GeListNode * | operator[] (Int32 l) |
const GeListNode * | operator[] (Int32 l) const |
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static |
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static |
void Flush | ( | ) |
Int32 GetCount | ( | ) | const |
GeListNode* GetIndex | ( | Int32 | idx | ) | const |
void SetIndex | ( | Int32 | idx, |
GeListNode * | obj | ||
) |
Bool Append | ( | GeListNode * | obj | ) |
Bool Remove | ( | GeListNode * | obj | ) |
Int32 Find | ( | GeListNode * | e | ) | const |