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Float32 | StepEx (Float32 a, Float32 x) |
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Float64 | StepEx (Float64 a, Float64 x) |
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Float32 | Boxstep (Float32 a, Float32 b, Float32 x) |
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Float64 | Boxstep (Float64 a, Float64 b, Float64 x) |
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Float32 | Smoothstep (Float32 a, Float32 b, Float32 x) |
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Float64 | Smoothstep (Float64 a, Float64 b, Float64 x) |
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Float32 | Modulo (Float32 a, Float32 b) |
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Float64 | Modulo (Float64 a, Float64 b) |
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Int32 | LModulo (Int32 a, Int32 b) |
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Int64 | LModulo (Int64 a, Int64 b) |
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Float32 | Bias (Float32 b, Float32 x) |
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Float64 | Bias (Float64 b, Float64 x) |
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Float32 | Truncate (Float32 x) |
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Float64 | Truncate (Float64 x) |
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Matrix | MatrixMove (const Vector &t) |
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Matrix | MatrixScale (const Vector &s) |
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Matrix | MatrixRotX (Float w) |
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Matrix | MatrixRotY (Float w) |
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Matrix | MatrixRotZ (Float w) |
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Vector | MatrixToHPB (const Matrix &m, ROTATIONORDER rot_order) |
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Vector | VectorToHPB (const Vector &p) |
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Matrix | HPBToMatrix (const Vector &hpb, ROTATIONORDER rot_order) |
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void | MatrixToRotAxis (const Matrix &m, Vector *v, Float *w) |
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Matrix | RotAxisToMatrix (const Vector &v, Float w) |
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Matrix | RebuildMatrix (const Matrix &m) |
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Vector | GetOptimalAngle (const Vector &hpb_old, const Vector &hpb_new, ROTATIONORDER order) |
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Vector | PointLineDistance (const Vector &p0, const Vector &v, const Vector &p) |
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Vector64 | ReflectRay (const Vector64 &v, const Vector64 &n) |
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Vector | RGBToHSV (const Vector &col) |
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Vector | HSVToRGB (const Vector &col) |
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Vector | RGBToHSL (const Vector &col) |
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Vector | HSLtoRGB (const Vector &col) |
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Bool | IsMatrixRectangular (const Matrix &m) |
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Bool | IsMatrixNormed (const Matrix &m) |
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