#include <c4d_raytrace.h>
Use by custom illumination models; the illumination model fills out rdiffuse and rspecular for a given light source.
Public Attributes | |
| RayLight * | light |
| Vector64 | lv |
| Vector | col |
| Vector | rdiffuse |
| Vector | rspecular |
| Vector | rreflection |
| RayLight* light |
[READ ONLY] The light source.
| Vector64 lv |
[READ ONLY] The light vector (points towards the light source).
| Vector col |
[READ ONLY] The color of the light source.
| Vector rdiffuse |
[WRITE] The diffuse component.
| Vector rspecular |
[WRITE] The specular component.
| Vector rreflection |
[WRITE] The reflection component.