#include <c4d_shader.h>
Public Member Functions | |
| Ray () | |
Public Attributes | |
| Vector64 | p |
| Vector64 | v |
| Float | ior |
| Vector | pp [3] |
| Vector | vv [3] |
| Vector | transport |
| Ray | ( | ) |
Default constructor.
| Vector64 p |
[READ WRITE] The rays position.
| Vector64 v |
[READ WRITE] The rays direction vector.
| Float ior |
[READ WRITE] The current index of refraction.
| Vector pp[3] |
| Vector vv[3] |
| Vector transport |
[READ ONLY] The current ray intensity (for special shadow calculation). A ray starts with intensity 1.0.