| #define UVCOMMAND_OPTIMALMAPPING |
Optimal Angle UV Mapping.
| #define UVCOMMAND_OPTIMALCUBICMAPPING |
Optimal Cubic UV Mapping.
| #define UVCOMMAND_REALIGN |
Realign UV Mapping.
| #define OPTIMALMAPPING_PRESERVEORIENTATION |
Bool Preserve Orientation (Cubic, Angle, Realign).
| #define OPTIMALMAPPING_STRETCHTOFIT |
Bool Stretch To Fit (Cubic, Angle, Realign).
| #define OPTIMALMAPPING_DISTORTION |
Float Maximum Distortion (Angle).
| #define OPTIMALMAPPING_SPACING |
Float Spacing (Cubic, Angle, Realign).
| #define OPTIMALMAPPING_AREAFAK |
Float Maximum Area Factor (Cubic).
| #define OPTIMALMAPPING_TWOD |
Bool 2D (Cubic).
| #define OPTIMALMAPPING_PROGRESSBAR |
Bool Progress bar (Cubic, Angle, Realign).
| #define OPTIMALMAPPING_RELAXCOUNT |
Int32 Relaxation Steps (Cubic, Angle).
| #define OPTIMALMAPPING_EQUALIZEAREA |
Bool Equalize Island Size (Realign).
| #define UVCOMMAND_RELAX |
Relax UV.
| #define RELAXUV_KEEP_BORDER |
Bool Pin Border Points.
| #define RELAXUV_KEEP_NEIGHBORS |
Bool Pin To Neighbors.
| #define RELAXUV_KEEP_POINTSEL |
Bool Pin Point Selection.
| #define RELAXUV_CUT_EDGESEL |
Bool Cut Selected Edges.
| #define RELAXUV_EDGESEL_POINTER |
BaseSelect* Pointer to the edge selection.
| #define RELAXUV_MAX_ITERATIONS |
Int32 Maximum Iteration Steps.
| #define RELAXUV_MODE |
Int32 Relaxation Mode:
| #define RELAXUV_MODE_LSCM |
LSCM relaxation.
| #define RELAXUV_MODE_ABF |
ABF relaxation.
| #define RELAXUV_ITERATION_NUMBER |
| #define RELAXUV_INTERACTIVE_ABF |
| #define RELAXUV_LIVE_ABF_UPDATE |
| #define RELAXUV_SAFE |
Bool Try to handle errors.
| #define RELAXUV_ERROR_MESSAGE |
Bool Return an error message in case of error.
| #define RELAXUV_ERROR_POLY_SELECTION |
Bool In case of error select the polygons at the origin of this error or not.
| #define UVCOMMAND_COPY_UV |
Copy UV Polygon.
| #define UVCOMMAND_PASTE_UV |
Paste UV Polygon.
| #define UVCOMMAND_MAX_UV |
Max UV.
| #define UVCOMMAND_FLIP_SEQUENCE |
Flip Sequence.
| #define UVCOMMAND_CYCLE_CW_UV |
Cycle UV CW.
| #define UVCOMMAND_CYCLE_CCW_UV |
Cycle UV CCW.
| #define UVCOMMAND_TERRACE |
UV Terrace.
| #define UVCOMMAND_FIT_TO_CANVAS |
Fit UV To Canvas.
| #define UVCOMMAND_TRANSFORM |
Transform UV:
| #define UVCOMMAND_TRANSFORM_MOVE_X |
Float Move X (U).
| #define UVCOMMAND_TRANSFORM_MOVE_Y |
Float Move Y (V).
| #define UVCOMMAND_TRANSFORM_SCALE_X |
Float Scale X (U).
| #define UVCOMMAND_TRANSFORM_SCALE_Y |
Float Scale Y (V).
| #define UVCOMMAND_TRANSFORM_ANGLE |
Float Rotation Angle in Radians.
| #define UVCOMMAND_LINEUP |
Line Up UV.
| #define UVCOMMAND_UNSTITCH |
Unstitch UV.
| #define UVCOMMAND_BOUNDARY2SHAPE |
UV Boundary To Shape:
| #define UVCOMMAND_BOUNDARY2SHAPE_MODE |
Int32 UV boundary shape:
| #define UVCOMMAND_BOUNDARY2SHAPE_CIRCLE |
UV boundary to circle.
| #define UVCOMMAND_BOUNDARY2SHAPE_QUAD |
UV boundary to square.
| #define UVCOMMAND_PACK_UV |
UV Packing.
| #define UVCOMMAND_AUTOMATICUV |
Fully automatic packed UVs.
| #define UVCOMMAND_PACK_RASTERIZED |
Rasterized UV Packing Algorithm.
| #define UVCOMMAND_PACK_GEOMETRIC |
Geometric UV Packing Algorithm.
| #define UVCOMMAND_PACK_BOUNDINGBOX |
Bounding Box UV Packing Algorithm (named Realign Before s22)