#include <base_preset_asset.h>
◆ AddAssetDepencendyStruct()
AddAssetDepencendyStruct |
( |
const Id & |
parentCategory, |
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const AssetRepositoryRef & |
saveRepository, |
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const AssetRepositoryRef & |
lookupRepository |
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) |
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◆ AddDependency() [1/3]
AddDependency adds a dependency using the AssetDependencyStruct.
- Parameters
-
[in] | assetDependency | Dependencies to add. |
- Returns
- OK on success.
◆ AddDependency() [2/3]
Result<void> AddDependency |
( |
const AssetDescription & |
depAsset | ) |
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AddDependency adds the given asset as dependency.
- Parameters
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[in] | depAsset | Asset to add. |
- Returns
- OK on success.
◆ AddDependency() [3/3]
Result<AssetDescription> AddDependency |
( |
const Id & |
depAssetId | ) |
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AddDependency description.
- Parameters
-
- Returns
- AssetDescription if asset could be found in the lookuprepository. nullptr if asset was not found. otherwise error.
◆ GetDependencies()
GetDependencies returns the collected dependencies.
◆ _dependencies