#include <c4d_basedocument.h>
Stores priorities in the execution pipeline.
| Public Member Functions | |
| void | Add (GeListNode *node, Int32 priority, EXECUTIONFLAGS flags) | 
| Private Member Functions | |
| PriorityList () | |
| ~PriorityList () | |
| 
 | private | 
| 
 | private | 
| void Add | ( | GeListNode * | node, | 
| Int32 | priority, | ||
| EXECUTIONFLAGS | flags | ||
| ) | 
Adds an execution point for the object node and the pipeline point specified by priority.
| [in] | node | The node to execute. The caller owns the pointed object. | 
| [in] | priority | The priority in the pipeline: EXECUTIONPRIORITY | 
| [in] | flags | The execution flags: EXECUTIONFLAGS |