Private.
Modeling command IDs.
| #define MCOMMAND_SPLINE_HARDINTERPOLATION |
Hard interpolation.
| #define MCOMMAND_SPLINE_SOFTINTERPOLATION |
Soft interpolation.
| #define MCOMMAND_SPLINE_REORDER |
Reorder.
| #define MCOMMAND_SPLINE_REVERSE |
Reverse sequence.
| #define MCOMMAND_SPLINE_MOVEDOWN |
Move down sequence.
| #define MCOMMAND_SPLINE_MOVEUP |
Move up sequence.
| #define MCOMMAND_SPLINE_JOINSEGMENT |
Join segment.
| #define MCOMMAND_SPLINE_BREAKSEGMENT |
Break segment.
| #define MCOMMAND_SPLINE_EQUALLENGTH |
Equal tangent length.
| #define MCOMMAND_SPLINE_EQUALDIRECTION |
Equal tangent direction.
| #define MCOMMAND_SPLINE_LINEUP |
Line up.
| #define MCOMMAND_SPLINE_CREATEOUTLINE |
Create outline: MDATA_SPLINE.
| #define MCOMMAND_SPLINE_PROJECT |
Project: MDATA_SPLINE_PROJECTMODE.
| #define MCOMMAND_SPLINE_ADDPOINT |
| #define MCOMMAND_SELECTALL |
Select all.
| #define MCOMMAND_DESELECTALL |
Deselect all.
| #define MCOMMAND_SELECTINVERSE |
Invert selection.
| #define MCOMMAND_SELECTCONNECTED |
Select connected.
| #define MCOMMAND_SELECTGROW |
Grow selection.
| #define MCOMMAND_SELECTSHRINK |
Shrink selection.
| #define MCOMMAND_SELECTPOINTTOPOLY |
Polygon selection from points.
| #define MCOMMAND_SELECTPOLYTOPOINT |
Point selection from polygons.
| #define MCOMMAND_SELECTADJACENT |
Select adjacent.
| #define MCOMMAND_GENERATESELECTION |
Generate selection.
| #define MCOMMAND_HIDESELECTED |
Hide selected.
| #define MCOMMAND_HIDEUNSELECTED |
Hide unselected.
| #define MCOMMAND_HIDEINVERT |
Hide invert.
| #define MCOMMAND_UNHIDE |
Unhide.
| #define MCOMMAND_REVERSENORMALS |
Reverse normals: MDATA_REVERSENORMALS.
| #define MCOMMAND_ALIGNNORMALS |
Align normals: MDATA_ALIGNNORMALS.
| #define MCOMMAND_SPLIT |
Split.
| #define MCOMMAND_TRIANGULATE |
Triangulate.
| #define MCOMMAND_UNTRIANGULATE |
Untriangulate: MDATA_UNTRIANGULATE.
| #define MCOMMAND_DELETE |
Delete.
| #define MCOMMAND_OPTIMIZE |
Optimize: MDATA_OPTIMIZE.
| #define MCOMMAND_DISCONNECT |
Disconnect: MDATA_DISCONNECT_PRESERVEGROUPS.
| #define MCOMMAND_MAKEEDITABLE |
Make editable (returns object).
| #define MCOMMAND_MIRROR |
Mirror: MDATA_MIRROR.
| #define MCOMMAND_MATRIXEXTRUDE |
Matrix extrude.
| #define MCOMMAND_SUBDIVIDE |
Subdivide: MDATA_SUBDIVIDE.
| #define MCOMMAND_EXPLODESEGMENTS |
Explode segments.
| #define MCOMMAND_KNIFE |
Knife: MDATA_KNIFE.
| #define MCOMMAND_CURRENTSTATETOOBJECT |
Current state to object (returns object): MDATA_CURRENTSTATETOOBJECT.
| #define MCOMMAND_JOIN |
Join (returns object): MDATA_JOIN_MERGE_SELTAGS
| #define MCOMMAND_CONVERTSELECTION |
Convert selection: MDATA_CONVERTSELECTION.
| #define MCOMMAND_EDGE_TO_SPLINE |
Edge to spline.
| #define MCOMMAND_BREAKPHONG |
Break phong.
| #define MCOMMAND_UNBREAKPHONG |
Unbreak phong.
| #define MCOMMAND_PHONGTOSELECTION |
Phong to selection.
| #define MCOMMAND_MELT |
Melt.
| #define MCOMMAND_RESETSYSTEM |
Reset System: MDATA_RESETSYSTEM.
| #define MCOMMAND_MIRRORSELECTION |
Mirror Selection: MDATA_MIRRORSELECTION.
| #define MCOMMAND_UVUNWRAP |
UV Unwrap: MDATA_UVUNWRAP.
| #define MCOMMAND_UVWELDRELAX |
UV Weld and Relax: MDATA_UVWELDRELAX.