#include <c4d_shader.h>
Illumination information for materials.
Public Member Functions | |
| RayIllumination () | |
| RayIllumination | ( | ) | 
Default constructor.
| Float gi_receive_strength | 
GI receive strength.
| Float gi_generate_strength | 
GI generate strength.
| Float gi_saturation | 
GI saturation.
| Float gi_generate_saturation | 
GI generate saturation.
| Float cs_receive_strength | 
Caustics strength.
| Float cs_generate_strength | 
Caustics generate strength.
| Float cs_sampleradius | 
Caustics sample radius.
| Int32 cs_accuracy | 
Caustics accuracy.
| Float trans_dispersion | 
Transparency dispersion.
| Float trans_accuracy | 
Transparency accuracy.
| Int32 trans_minsamples | 
Transparency minimum number of samples.
| Int32 trans_maxsamples | 
Transparency maximum number of samples.
| Float refl_dispersion | 
Reflection dispersion.
| Float refl_accuracy | 
Reflection accuracy.
| Int32 refl_minsamples | 
Reflection minimum number of samples.
| Int32 refl_maxsamples | 
Reflection maximum number of samples.