BaseView / BaseDraw Manual

About

A BaseView object represents a viewport window. Such a BaseView can be obtained from the active BaseDocument to get information on the viewport window. The class BaseDraw is based on BaseView. It can be used to draw something in a viewport window via a "Draw" function.

Warning
It is only allowed to draw into the viewport inside a "Draw" function. See Draw Manual.

Access

The BaseDraw windows used to display the active BaseDocument can be accessed with:

See BaseDocument Editor Windows.

Such a BaseDraw can be used to access the scene camera.

// This example accesses the active BaseDraw to get its camera.
// Then it moves the active object into the view of that camera.
BaseDraw* const baseDraw = doc->GetActiveBaseDraw();
if (baseDraw == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
BaseObject* const cameraObject = baseDraw->GetEditorCamera();
// move active object into the camera view
const Matrix cameraMatrix = cameraObject->GetMg();
Matrix targetPosition = activeObject->GetMg();
targetPosition.off = cameraMatrix.off + (900.0 * cameraMatrix.sqmat.v3);
activeObject->SetMg(targetPosition);

Update

The viewport windows are redrawn if something in the active document changed:

  • EventAdd(): Informs Cinema 4D that something in the active document changed. DrawViews() will be called.
  • DrawViews(): Manually triggers the scene execution and a viewport redraw. Typically only used directly in ToolData based tools.

See also Core Messages Manual and Cinema 4D Threads Manual.

Properties

The parameters of a given BaseDraw are accessed as usual with C4DAtom::GetParameter() and C4DAtom::SetParameter(). The parameter IDs are defined in dbasedraw.h

// This example enables the display of polygon normals.
// scale normal size
const Float newScale = oldScale * 2.0;
// This example changes the projection type and display mode.
const DescID projectionID { BASEDRAW_DATA_PROJECTION };
const Int32 projectionType = BASEDRAW_PROJECTION_FRONT;
baseDraw->SetParameter(projectionID, projectionType, DESCFLAGS_SET::NONE);
const DescID displayID { BASEDRAW_DATA_SDISPLAYACTIVE };
const Int32 displayType = BASEDRAW_SDISPLAY_HIDDENLINE;
baseDraw->SetParameter(displayID, displayType, DESCFLAGS_SET::NONE);

A BaseDraw defines also certain display filters that decide what element types are displayed in the viewport windows.

Note
To edit the filter settings use the parameters defined in dbasedraw.h
// This example checks if the given BaseObject is visible in the active editor view.
BaseDraw* const bd = doc->GetActiveBaseDraw();
if (bd == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
const DISPLAYFILTER filter = bd->GetDisplayFilter();
const Bool displayFilter = CheckDisplayFilter(object, filter);
// check editor visibility
const Bool editorVisibiliy = CheckEditorVisibility(object);
// check if the object is visible in the viewport
if (displayFilter && editorVisibiliy)
{
ApplicationOutput("The object is visible in the Editor"_s);
}
else
{
ApplicationOutput("The object is not visible in the Editor"_s);
}
// This example switches the filter setting
// of the SDS filter.
const DISPLAYFILTER filter = baseDraw->GetDisplayFilter();
// switch filter for SDS
else

Rotation

A viewport window with planar projection can be rotated:

// This example restores the rotation of all editor windows.
const Int32 count = doc->GetBaseDrawCount();
for (Int32 i = 0; i < count; ++i)
{
BaseDraw* const baseDraw = doc->GetBaseDraw(i);
if (baseDraw == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
baseDraw->InitUndo(doc);
baseDraw->SetPlanarRotation(0.0f);
}

Camera

A viewport window with a perspective projection displays the scene from the point of view of a camera. This camera is defined using an object. This can be a scene camera, a scene object or the editor camera.

See also CameraObject Manual.

// This example accesses or sets the scene camera.
// get the BaseDraw
BaseDraw* const bd = doc->GetActiveBaseDraw();
if (bd == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
// check if a scene camera is used
if (bd->HasCameraLink())
{
// get scene camera and print the name
BaseObject* const cam = bd->GetSceneCamera(doc);
if (cam != nullptr)
ApplicationOutput("Camera Object: " + cam->GetName());
}
else
{
// create a new camera object
if (camera == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
doc->InsertObject(camera, nullptr, nullptr);
// use this camera as the scene camera
bd->SetSceneCamera(camera);
}

Scene Elements

The viewport also displays a background and some global light settings. Both the background and the global seetings are defines using scene elements.

// This example accesses the sky object and
// environment object from the given BaseDraw.
BaseObject* const envObject = baseDraw->GetEnvironmentObject();
if (envObject)
{
GeData data;
const Vector color = data.GetVector();
ApplicationOutput("Environment Color: " + String::VectorToString(color));
}
// check the used sky object
BaseObject* const skyObject = baseDraw->GetSkyObject();
if (skyObject)
{
BaseTag* const tag = skyObject->GetTag(Ttexture);
if (tag)
{
GeData data;
C4DAtom* const atom = data.GetLinkAtom(doc);
BaseList2D* const material = static_cast<BaseList2D*>(atom);
if (material)
ApplicationOutput("Material on Sky: " + material->GetName());
}
}

GPU Renderer

The GPU renderer of Cinema 4D can render inside a given BaseDraw window.

// This example checks if the given BaseDraw is marked as
// a GPU render view and is currently using the GPU renderer.
if (baseDraw->IsMarkedAsGPURenderer())
{
if (baseDraw->IsGPURenderer())
{
ApplicationOutput("BaseDraw is rendering using the GPU renderer.");
}
}

Drawing

Inside a "Draw" function one can use the following functions to draw into the viewport windows. See Draw Manual.

Warning
It is not allowed to draw in any other context.

While drawing one should check if the drawing thread has been aborted:

// This example tests if the current drawing operation should be aborted.
{
{
err.DiagOutput();
err.DbgStop();
return false;
};
// check if all pointers are valid
if (node == nullptr || doc == nullptr || bd == nullptr || bh == nullptr)
iferr_throw(maxon::NullptrError(MAXON_SOURCE_LOCATION));
// check if the drawing operation should be aborted
if (bd->TestBreak())
return true;

Drawing Pass

The viewport is drawn in several passes. One should check if the drawing operation is needed in the current pass. This is especially important for ObjectData::Draw().

Parameters

Several parameters configure the drawing operations that follow.

The parameters are:

Note
At the end of the drawing operation these parameters have to be restored.
// This example changes the line width, draws a line and resets the old value.
// store and set line width
const GeData oldLineWidth = bd->GetDrawParam(DRAW_PARAMETER_LINEWIDTH);
// draw lines
bd->SetPen(Vector { 1.0, 0.0, 0.0 });
bd->DrawLine(Vector { 0, 0, 0 }, Vector { 100, 100, 0 }, NOCLIP_D);
// reset parameter

Settings

The draw settings configure the drawing operations that follow.

Note
The color used with BaseDraw::SetPen() may be obtained with GetViewColor(). See also Colors.
// This example draws some points with random color and size.
bd->SetMatrix_Matrix(nullptr, Matrix(), 6);
Random rnd;
for (Int32 i = 0; i < 100; ++i)
{
// set random color
const Float r = rnd.Get01();
const Float g = rnd.Get01();
const Float b = rnd.Get01();
const Vector color { r, g, b };
bd->SetPen(color);
// set random size
const Float size = rnd.Get01() * 10.0;
bd->SetPointSize(size);
// draw point with custom size
const Vector pos { i* 10.0, 0.0, 0.0 };
}

The light list defines what lights should influence the shading on 3D drawing operations. Typically used to disable lights.

Transparency settings for polygon drawing are defined with:

See also DRAW_PARAMETER_ALPHA_THRESHOLD above.

Matrix

A drawing operation may be performed in screen, camera or world space. Before any drawing operation the operation space must be defined.

// This example draws some points in various spaces.
// draw something in screen space
const Vector screenPos { 100, 100.0, 0.0 };
bd->DrawHandle(screenPos, DRAWHANDLE::BIG, 0);
// draw something in camera space
const Vector camPos { 0.0 }; // center of non-perspective camera
bd->DrawHandle(camPos, DRAWHANDLE::BIG, 0);
// draw something in world space
const Vector worldPos { 100.0, 100.0, 100.0 };
bd->SetMatrix_Matrix(nullptr, Matrix());
bd->DrawHandle(worldPos, DRAWHANDLE::BIG, 0);

2D Drawing Operations

These functions perform drawing operations in 2D space:

Note
To calculate screen space coordinates see Transformation.
// This example draws a 2D line, circle and point.
const Vector center { 100, 100, 0 };
const Vector tangentPoint { 150, 100, 0 };
// draw line and circle
bd->SetPen(Vector(0.8));
bd->DrawLine2D(center, tangentPoint);
bd->DrawCircle2D((Int32)center.x, (Int32)center.y, tangentPoint.x - center.x);
// draw point
bd->SetPen(Vector(1.0));
bd->DrawPoint2D(center);

Text can easily be drawn with:

Note
These functions are typically used with a scene hook.
// This example draws two text boxes in the viewport in a scene hook.
const DRAWPASS pass = bd->GetDrawPass();
// check if the current pass is the object pass with inverted highlight flag
{
HUDTextEntry entryA;
entryA._txt = "This is the first entry";
entryA._position = Vector { 200, 220, 0 };
hudEntries.Append(entryA) iferr_return;
HUDTextEntry entryB;
entryB._txt = "This is the second entry";
entryB._position = Vector { 200, 260, 0 };
hudEntries.Append(entryB) iferr_return;
bd->DrawMultipleHUDText(hudEntries);
}

General Drawing Operations

Depending on the current transformation matrix these operations can draw in 2D or 3D space.

The z-buffer is configured with:

These clipping flags used with 3D drawing operations:

  • NOCLIP_D: Clip against the viewport window.
  • NOCLIP_Z: Clip against near and far plane.

The drawing operations are:

// This example fills a GeClipMap.
// The internal BaseBitmap is used to draw the content to the screen.
if (clipMap)
{
clipMap->Init(100, 50, 32);
clipMap->BeginDraw();
// fill background
clipMap->SetColor(255, 0, 0, 64);
clipMap->FillRect(0, 0, 100, 50);
// draw text
clipMap->SetColor(0, 0, 0, 255);
clipMap->TextAt(0, 11, "Hello World");
clipMap->EndDraw();
const BaseBitmap* const bitmap = clipMap->GetBitmap();
if (bitmap)
{
// draw texture in screen space
bd->DrawTexture(bitmap, positions.GetFirst(), colors.GetFirst(), normals.GetFirst(), uvcoords.GetFirst(), 4, alpha, texture);
}
}

Each BaseDraw::DrawPolygon() puts the polygon into an internal array. The drawing of this array can be triggered with:

A simple shading value is often used with BaseDraw::DrawPoly() and BaseDraw::DrawPolygon():

// This example shades four vertices and uses the
// calculated colors with BaseDraw::DrawPolygon().
// base color
const Vector color { 1.0, 0.0, 0.0 };
// calculate shades
colors[0] = color * bd->SimpleShade(vertice[0], normals[0]);
colors[1] = color * bd->SimpleShade(vertice[1], normals[1]);
colors[2] = color * bd->SimpleShade(vertice[2], normals[2]);
colors[3] = color * bd->SimpleShade(vertice[3], normals[3]);
// draw in object space
const Matrix& mg = bh->GetMg();
bd->SetMatrix_Matrix(op, mg);
// no additional shading
// set transparency
bd->SetTransparency(128);
// draw polygon
bd->DrawPolygon(vertice, colors, true);

Objects

Complete polygon objects can be drawn with:

// This example re-draws the currently active polygon object in a ObjectData::Draw() function.
BaseDocument* const doc = bd->GetDocument();
// check if the current pass is the object pass
const Bool docSet = doc != nullptr;
const Bool isObjectPass = drawpass == DRAWPASS::OBJECT;
if (docSet && isObjectPass)
{
// get the active object
BaseObject* const activeObject = doc->GetActiveObject();
// check if the active object is not the host object itself
// and if it is a polygon object
const Bool activeObjectSet = activeObject != nullptr;
const Bool activeObjectIsNotOp = activeObject != op;
if (activeObjectSet && activeObjectIsNotOp)
{
if (activeObject->IsInstanceOf(Opolygon))
{
// draw the object
bd->SetMatrix_Matrix(nullptr, Matrix());
bd->DrawObject(bh, activeObject, DRAWOBJECT::NONE, drawpass, nullptr);
}
}
}

Line Strip

The line strip functions allow to easily draw line paths:

// This example draws a random path composed of several lines.
Random randomGen;
// start position
Vector pos(0);
// init
const GeData oldLineWidth = bd->GetDrawParam(DRAW_PARAMETER_LINEWIDTH);
bd->SetMatrix_Matrix(nullptr, Matrix());
// draw random lines
for (Int32 i = 0; i < 100; ++i)
{
// get random color
const Float r = randomGen.Get01();
const Float g = randomGen.Get01();
const Float b = randomGen.Get01();
const Vector color { r, g, b };
bd->LineStrip(pos, color, NOCLIP_Z);
// apply random offset
const Float x = randomGen.Get01() * 100;
const Float y = randomGen.Get01() * 100;
const Float z = randomGen.Get01() * 100;
pos += Vector(x, y, z);
}
bd->LineStripEnd();
// reset parameter

XOR Lines

XOR lines are used with selection tools in the viewport. Typically one should use the LassoSelection class instead.

Warning
These functions have been marked as deprecated.

See also EditorWindow::DrawXORLine().

// This example draws a XOR line in ToolData::MouseInput().
// check if the view can be initialized
{
bd->DrawXORPolyLine(point, 2);
bd->EndDrawXORPolyLine(true);
const DRAWFLAGS flags =
DrawViews(flags, bd);
}
else
{
win->DrawXORLine((Int32)point[0], (Int32)point[1], (Int32)point[2], (Int32)point[3]);
}

Colors

Colors can be obtained and converted with:

// This example gets the object color for the object itself in ObjectData::Draw().
// This color is then used to draw a circle.
const Vector color = bd->GetObjectColor(bh, op);
bd->SetPen(color);
bd->SetMatrix_Matrix(nullptr, Matrix());
Matrix circleSettings = bh->GetMg();
circleSettings.sqmat.v1 *= 200.0;
circleSettings.sqmat.v2 *= 200.0;
circleSettings.sqmat.v3 *= 200.0;
bd->DrawCircle(circleSettings);

Frame

The dimensions of a viewport window are accessed with:

// This example prints the frame size of the given BaseDraw.
// PrintFrameSize() is a custom utility function.
Int32 cl, ct, cr, cb;
// frame size
baseDraw->GetFrame(&cl, &ct, &cr, &cb);
PrintFrameSize(cl, ct, cr, cb);
// safe frame
baseDraw->GetSafeFrame(&cl, &ct, &cr, &cb);
PrintFrameSize(cl, ct, cr, cb);

Stereo

These functions get and change the stereo settings for the given viewport window:

Projection

A viewport window can display the scene using orthogonal or perspective projection:

Transformation

The following functions allow to transform a given point between world, screen and camera space:

// This example draws a circle around the position of the active object.
const BaseObject* const object = doc->GetActiveObject();
if (object)
{
const Vector worldSpacePos = object->GetMg().off;
const Vector screenSpacePos = bd->WS(worldSpacePos);
bd->DrawCircle2D((Int32)screenSpacePos.x, (Int32)screenSpacePos.y, 100);
}
// This example picks an object in the viewport within a ToolData:MouseInput() function.
// The distance of the picked object is obtained from the C4DObjectList and used
// with BaseView::SW() to get the world space position.
const Int32 xpos = (Int32)x;
const Int32 ypos = (Int32)y;
const Bool res = ViewportSelect::PickObject(bd, doc, xpos, ypos, 1,
VIEWPORT_PICK_FLAGS::NONE, nullptr, list, &m);
if (res && (list->GetCount() > 0))
{
const Float distance = list->GetZ(0);
const Vector worldSpacePos = bd->SW(Vector(x, y, distance));
ApplicationOutput("World Space Hit Point: " + String::VectorToString(worldSpacePos));
}

Also sizes can be transformed:

  • BaseView::PW_S(): Returns the size in world units for a single pixel at the given Z-depth.
  • BaseView::WP_S(): Returns the size in pixels for a single world unit at the given Z-depth.
  • BaseView::PW_W(): Returns the size in world units for a single pixel at the given screen space position.
  • BaseView::WP_W(): Returns the size in screen space pixels for a single world unit at world position.

These 3D projection functions are typically used to handle mouse input in tools:

// This example moves an object on the base plane in a ToolData::MouseInput() function.
Int32 err = 0;
const Vector pos = bd->ProjectPointOnPlane(Vector(0), Vector(0, 1, 0), positionX, positionY, &err);
if (err == 0)
{
// place object
Matrix mg = object->GetMg();
mg.off = pos;
object->SetMg(mg);
// update managers and viewport
}

Testing and Clipping

The following tests can be performed:

// This example draws a 2D circle for each point of the given polygon object.
// The object is only handled if its bounding box is visible in the viewport.
// A circle is only drawn if the point is inside the viewport window.
// get polygon object properties
const Matrix mg = polyObject->GetMg();
const Vector bbox = polyObject->GetMp();
const Vector rad = polyObject->GetRad();
// test if the poly object is visible at all
if (bd->TestClipping3D(bbox, rad, mg, nullptr, nullptr))
{
// set pen color
Vector color(0.6, 0.6, 0.6);
color = bd->CheckColor(color);
bd->SetPen(color);
// points
const Vector* const points = polyObject->GetPointR();
const Int32 pointCount = polyObject->GetPointCount();
// get each point
for (Int32 i = 0; i < pointCount; ++i)
{
const Vector point = mg * points[i];
const Vector screenSpacePos = bd->WS(point);
// check each point
if (bd->TestPoint(screenSpacePos.x, screenSpacePos.y))
{
// draw circle for each point
bd->DrawCircle2D(SAFEINT32(screenSpacePos.x), SAFEINT32(screenSpacePos.y), 10.0f);
}
}
}

A given line define by two points can be clipped:

A view can use near- and far-clipping:

Undo

A BaseDraw has its own undo buffer that stores changes:

// This example restores the rotation of all editor windows.
const Int32 count = doc->GetBaseDrawCount();
for (Int32 i = 0; i < count; ++i)
{
BaseDraw* const baseDraw = doc->GetBaseDraw(i);
if (baseDraw == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
baseDraw->InitUndo(doc);
baseDraw->SetPlanarRotation(0.0f);
}

Miscellaneous

Further functions are:

// This example accesses the OpenGl statistics of the given BaseDraw
// and prints them to the console window.
// get draw statistics
if (!baseDraw->GetDrawStatistics(stats))
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
String text("Statistics: \n");

BaseDrawHelp

BaseDrawHelp is a utility class that contains useful information. It is mostly used in the context of ObjectData::Draw(). An instance is typically handed over as an argument but can also be created on demand:

The BaseDrawHelp object provides access to these properties:

Information on the BaseObject that is supposed to be drawn:

A BaseObject may be drawn with a specific display mode as defined in Tdisplay.h.

// This example draws a given polygon object using a BaseDrawHelp in ObjectData::Draw().
// allocate BaseDrawHelp
if (bhelp == nullptr)
// get the current display options
BaseContainer displayOptions = bh->GetDisplay();
// set mode to "Wire"
// set display options
bhelp->SetDisplay(&displayOptions);
// get Matrix from original BaseDrawHelp object
const Matrix originalMatrix = bh->GetMg();
bhelp->SetMg(originalMatrix);
// draw an object
bd->DrawObject(bhelp, object, flags, DRAWPASS::OBJECT, nullptr, Vector(1.0, 0, 0));
// free BaseDrawHelp

Further Reading

VIEWPORT_PICK_FLAGS::NONE
None.
BASEDRAW_DATA_PROJECTION
Definition: dbasedraw.h:37
BaseDraw::GetDisplayFilter
DISPLAYFILTER GetDisplayFilter()
Definition: c4d_basedraw.h:1479
Opolygon
#define Opolygon
Polygon - PolygonObject.
Definition: ge_prepass.h:967
BaseDraw::SetMatrix_Camera
void SetMatrix_Camera()
Definition: c4d_basedraw.h:983
BaseDraw::DrawPoint2D
void DrawPoint2D(const Vector &p)
Definition: c4d_basedraw.h:1031
BASEDRAW_SDISPLAY_HIDDENLINE
Definition: dbasedraw.h:213
BaseDraw::GetDrawStatistics
Bool GetDrawStatistics(BaseContainer &bc) const
Definition: c4d_basedraw.h:1498
BaseView::WS
Vector WS(const Vector &p)
Definition: c4d_basedraw.h:325
BaseList2D
Definition: c4d_baselist.h:2100
GeData::GetLinkAtom
C4DAtomGoal * GetLinkAtom(const BaseDocument *doc, Int32 instanceof=0) const
BASEDRAW_DATA_SDISPLAYACTIVE
Definition: dbasedraw.h:23
BaseDocument::InsertObject
void InsertObject(BaseObject *op, BaseObject *parent, BaseObject *pred, Bool checknames=false)
DISPLAYFILTER
DISPLAYFILTER
Definition: ge_prepass.h:4124
BaseDraw::GetDrawParam
GeData GetDrawParam(Int32 id) const
Definition: c4d_basedraw.h:1398
BaseDraw::IsGPURenderer
Bool IsGPURenderer()
Definition: c4d_basedraw.h:1664
GeClipMap::Init
IMAGERESULT Init(Int32 w, Int32 h, Int32 bits)
BASEDRAW_DATA_NORMALS_SCALE
Definition: dbasedraw.h:66
BaseDraw::LineStripEnd
void LineStripEnd()
Finishes line strips started with LineStripBegin().
Definition: c4d_basedraw.h:1259
Matrix
maxon::Mat3< maxon::Vector64 > Matrix
Definition: ge_math.h:147
DRAW_STATISTIC_QUADS
#define DRAW_STATISTIC_QUADS
Int32 Number of quadrangles.
Definition: c4d_basedraw.h:168
CheckDisplayFilter
Bool CheckDisplayFilter(BaseObject *op, DISPLAYFILTER filter)
maxon::Vec2::y
T y
Definition: vec2.h:32
BaseDrawHelp
Definition: c4d_basedraw.h:25
BaseDraw::GetEnvironmentObject
BaseObject * GetEnvironmentObject() const
Definition: c4d_basedraw.h:756
CheckEditorVisibility
Bool CheckEditorVisibility(BaseObject *op)
DRAW_STATISTIC_PATCHES
#define DRAW_STATISTIC_PATCHES
Int32 Number of patches.
Definition: c4d_basedraw.h:173
BaseView::GetFrame
void GetFrame(Int32 *cl, Int32 *ct, Int32 *cr, Int32 *cb)
DRAWFLAGS::NO_THREAD
Synchronous call.
iferr_throw
#define iferr_throw(ERR)
Definition: resultbase.h:1483
DRAW_ALPHA::FROM_IMAGE
Generates the alpha channel from the RGB image information.
BaseObject
Definition: c4d_baseobject.h:220
maxon::Mat3< maxon::Vector64 >
DescID
Definition: lib_description.h:315
BaseView::GetSafeFrame
void GetSafeFrame(Int32 *cl, Int32 *ct, Int32 *cr, Int32 *cb)
HUDTextEntry::_txt
String _txt
The text to draw to the HUD.
Definition: c4d_basedraw.h:159
BaseContainer::SetInt32
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:501
BaseDrawHelp::SetMg
void SetMg(const Matrix &mg)
Definition: c4d_basedraw.h:77
BaseDraw::EndDrawXORPolyLine
void EndDrawXORPolyLine(Bool blit)
Definition: c4d_basedraw.h:1333
NOCLIP_Z
#define NOCLIP_Z
Z clipping.
Definition: c4d_basedraw.h:1020
BaseDraw::InitDrawXORPolyLine
Bool InitDrawXORPolyLine()
Definition: c4d_basedraw.h:1281
BaseDrawHelp::SetDisplay
void SetDisplay(BaseContainer *bc)
Definition: c4d_basedraw.h:89
BaseView::SW
Vector SW(const Vector &p)
Definition: c4d_basedraw.h:333
DRAWRESULT::OK
Something was drawn.
Float
maxon::Float Float
Definition: ge_sys_math.h:51
DRAWOBJECT
DRAWOBJECT
Definition: ge_prepass.h:4229
PointObject::GetPointCount
Int32 GetPointCount(void) const
Definition: c4d_baseobject.h:1379
DRAWFLAGS::INMOVE
In move.
DRAWFLAGS
DRAWFLAGS
Definition: ge_prepass.h:2519
BaseObject::SetMg
void SetMg(const Matrix &m)
Definition: c4d_baseobject.h:484
BaseDrawHelp::Alloc
static BaseDrawHelp * Alloc(BaseDraw *bd, BaseDocument *doc)
BaseView::TestPoint
Bool TestPoint(Float x, Float y)
Definition: c4d_basedraw.h:264
DRAWOBJECT::XRAY_OFF
Disables X-Ray mode.
BaseDraw::DrawMultipleHUDText
void DrawMultipleHUDText(const maxon::BaseArray< HUDTextEntry > &texts)
Definition: c4d_basedraw.h:1645
BaseDraw::DrawCircle
void DrawCircle(const Matrix &m)
Definition: c4d_basedraw.h:1144
BaseDraw::DrawHandle
void DrawHandle(const Vector &vp, DRAWHANDLE type, Int32 flags)
Definition: c4d_basedraw.h:1069
BaseThread
Definition: c4d_thread.h:22
BaseObject::GetMg
Matrix GetMg() const
Definition: c4d_baseobject.h:478
BaseTag
Definition: c4d_basetag.h:40
BaseDraw::SetDrawParam
void SetDrawParam(Int32 id, const GeData &data)
Definition: c4d_basedraw.h:1390
SAFEINT32
Int32 SAFEINT32(Float32 x)
Definition: apibasemath.h:290
DRAWOBJECT::USE_CUSTOM_COLOR
Use a custom color.
DRAW_ALPHA
DRAW_ALPHA
Definition: ge_prepass.h:2667
BaseDraw::GetDrawPass
DRAWPASS GetDrawPass() const
Definition: c4d_basedraw.h:1491
DRAWOBJECT::NO_EOGL
No Extended OpenGL.
BaseDraw::GetSceneCamera
BaseObject * GetSceneCamera(const BaseDocument *doc)
Definition: c4d_basedraw.h:742
iferr_return
#define iferr_return
Definition: resultbase.h:1419
BaseDraw::IsMarkedAsGPURenderer
Bool IsMarkedAsGPURenderer()
Definition: c4d_basedraw.h:1657
maxon::Vec2::x
T x
Definition: vec2.h:31
MAXON_SOURCE_LOCATION
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:66
EditorWindow::DrawXORLine
void DrawXORLine(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
BaseDraw::LineStripBegin
void LineStripBegin()
Definition: c4d_basedraw.h:1254
DrawViews
Bool DrawViews(DRAWFLAGS flags, BaseDraw *bd=nullptr)
HUDTextEntry
Class structure to hold HUD Text for BaseDraw::DrawMultipleHUDText().
Definition: c4d_basedraw.h:154
maxon::BaseArray
Definition: basearray.h:366
Ocamera
#define Ocamera
Camera - CameraObject.
Definition: ge_prepass.h:970
DESCFLAGS_SET::NONE
None.
DRAW_STATISTIC_LINES
#define DRAW_STATISTIC_LINES
Int32 Number of lines.
Definition: c4d_basedraw.h:169
GeSyncMessage
Bool GeSyncMessage(Int32 messageid, Int32 destid=0, UInt p1=0, UInt p2=0)
DISPLAYMODE::WIRE
Wireframe.
SCENEHOOKDRAW
SCENEHOOKDRAW
Definition: ge_prepass.h:2967
BaseDraw::DrawObject
DRAWRESULT DrawObject(BaseDrawHelp *bh, BaseObject *op, DRAWOBJECT flags, DRAWPASS drawpass, BaseObject *parent=nullptr, const Vector &col=Vector(.5))
Definition: c4d_basedraw.h:1230
BaseDraw::TestBreak
Bool TestBreak()
Definition: c4d_basedraw.h:1578
EVMSG_ASYNCEDITORMOVE
#define EVMSG_ASYNCEDITORMOVE
The user moved something in the editor window. Managers should update things like position fields.
Definition: ge_prepass.h:2484
BaseDocument::GetActiveBaseDraw
BaseDraw * GetActiveBaseDraw(void)
BaseDraw::DrawTexture
void DrawTexture(const BaseBitmap *bmp, const Vector *padr4, const Vector *cadr, const Vector *vnadr, const Vector *uvadr, Int32 pntcnt, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags)
Definition: c4d_basedraw.h:1125
BaseView::SetPlanarRotation
void SetPlanarRotation(Float r)
Definition: c4d_basedraw.h:251
NOCLIP_D
#define NOCLIP_D
Clip against the view border.
Definition: c4d_basedraw.h:1019
BaseDocument::GetBaseDraw
BaseDraw * GetBaseDraw(Int32 num)
BaseDrawHelp::GetDisplay
BaseContainer GetDisplay(void)
Definition: c4d_basedraw.h:83
BaseDraw
Definition: c4d_basedraw.h:660
maxon::Mat3::sqmat
SqMat3< V > sqmat
The 3×3 matrix for rotation, scale and shear.
Definition: matrix.h:282
GeClipMap::BeginDraw
void BeginDraw()
Must be called before any drawing functions.
GeClipMap::TextAt
void TextAt(Int32 x, Int32 y, const String &txt)
GeClipMap::GetBitmap
BaseBitmap * GetBitmap()
HUDTextEntry::_position
Vector _position
The screen space position for the text.
Definition: c4d_basedraw.h:160
BaseDraw::FreeDrawXORPolyLine
void FreeDrawXORPolyLine()
Definition: c4d_basedraw.h:1288
BaseDraw::SetPen
void SetPen(const Vector &col, Int32 flags=0)
Definition: c4d_basedraw.h:882
String
Definition: c4d_string.h:36
BaseDraw::GetParameterData
GeData GetParameterData(Int32 id)
DRAWPASS
DRAWPASS
Definition: ge_prepass.h:3161
BaseDocument::GetBaseDrawCount
Int32 GetBaseDrawCount()
GeClipMap::SetColor
void SetColor(Int32 r, Int32 g, Int32 b, Int32 a=255)
String::IntToString
static String IntToString(Int32 v)
Definition: c4d_string.h:493
BaseDrawHelp::Free
static void Free(BaseDrawHelp *&p)
BASEDRAW_DATA_SHOWNORMALS
Definition: dbasedraw.h:27
C4DAtom::SetParameter
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
maxon::BaseArray::Append
MAXON_ATTRIBUTE_FORCE_INLINE ResultRef< T > Append()
Definition: basearray.h:569
BaseDrawHelp::GetDocument
BaseDocument * GetDocument(void)
Definition: c4d_basedraw.h:59
maxon::Vec3< maxon::Float64, 1 >
BaseView::ProjectPointOnPlane
Vector ProjectPointOnPlane(const Vector &p, const Vector &v, Float mouse_x, Float mouse_y, Int32 *err=nullptr)
maxon::Vec3::x
T x
Definition: vec.h:32
maxon::SqMat3::v3
V v3
The Z axis.
Definition: matrix.h:31
BaseDraw::InitUndo
void InitUndo(BaseDocument *doc)
Definition: c4d_basedraw.h:1371
BaseDraw::DrawCircle2D
void DrawCircle2D(Int32 mx, Int32 my, Float rad)
Definition: c4d_basedraw.h:1056
DRAWFLAGS::NO_ANIMATION
Ignore all animation.
BaseSceneHook
Definition: c4d_basedocument.h:37
SCENEHOOKDRAW::HIGHLIGHT_PASS_INV
Inverted highlight pass.
BaseDraw::GetEditorCamera
BaseObject * GetEditorCamera(void)
Definition: c4d_basedraw.h:781
ViewportSelect::PickObject
static Bool PickObject(BaseDraw *bd, BaseDocument *doc, Int32 x, Int32 y, Int32 rad, VIEWPORT_PICK_FLAGS flags, LassoSelection *ls, C4DObjectList *list, Matrix4d *m=nullptr)
BaseDraw::DrawLine2D
void DrawLine2D(const Vector &p1, const Vector &p2)
Definition: c4d_basedraw.h:1039
maxon::Vec3::y
T y
Definition: vec.h:33
BaseDraw::DrawLine
void DrawLine(const Vector &p1, const Vector &p2, Int32 flags)
Definition: c4d_basedraw.h:1088
GeData
Definition: c4d_gedata.h:77
BaseDraw::SetPointSize
void SetPointSize(Float pointsize)
Definition: c4d_basedraw.h:888
iferr_scope_handler
#define iferr_scope_handler
Definition: resultbase.h:1346
DRAWHANDLE::BIG
Handle used by object generators and deformers.
C4DAtom
Definition: c4d_baselist.h:1287
DRAW_PARAMETER_LINEWIDTH
#define DRAW_PARAMETER_LINEWIDTH
Float Line width in pixels. (OpenGL only.)
Definition: c4d_basedraw.h:1403
DRAW_TEXTUREFLAGS
DRAW_TEXTUREFLAGS
Definition: ge_prepass.h:2680
Int32
maxon::Int32 Int32
Definition: ge_sys_math.h:45
BaseDraw::DrawXORPolyLine
void DrawXORPolyLine(const Float32 *p, Int32 cnt)
Definition: c4d_basedraw.h:1318
GeListNode::GetDocument
BaseDocument * GetDocument()
Definition: c4d_baselist.h:1871
BaseDraw::LineStrip
void LineStrip(const Vector &vp, const Vector &vc, Int32 flags)
Definition: c4d_basedraw.h:1268
ApplicationOutput
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:209
DRAWHANDLE::CUSTOM
Custom handle.
maxon::SqMat4
Definition: matrix4d.h:12
BaseDraw::SetLightList
void SetLightList(Int32 mode)
Definition: c4d_basedraw.h:895
BaseDraw::BeginDrawXORPolyLine
void BeginDrawXORPolyLine()
Definition: c4d_basedraw.h:1325
BASEDRAW_PROJECTION_FRONT
Definition: dbasedraw.h:229
BaseDraw::DrawPolygon
void DrawPolygon(const Vector *p, const Vector *f, Bool quad)
Definition: c4d_basedraw.h:1183
GeClipMap::FillRect
void FillRect(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
DRAW_STATISTIC_LINE_STRIPS
#define DRAW_STATISTIC_LINE_STRIPS
Int32 Number of line strips.
Definition: c4d_basedraw.h:172
DRAW_STATISTIC_POINTS
#define DRAW_STATISTIC_POINTS
Int32 Number of points.
Definition: c4d_basedraw.h:170
Ttexture
#define Ttexture
Texture - TextureTag.
Definition: ge_prepass.h:1229
BaseDraw::SetSceneCamera
void SetSceneCamera(BaseObject *op, Bool animate=false)
Definition: c4d_basedraw.h:749
BaseObject::GetTag
BaseTag * GetTag(Int32 type, Int32 nr=0)
Definition: c4d_baseobject.h:646
BaseDrawHelp::GetMg
const Matrix & GetMg(void)
Definition: c4d_basedraw.h:71
BaseDraw::SetMatrix_Screen
void SetMatrix_Screen()
Definition: c4d_basedraw.h:961
BaseDraw::SetMatrix_Matrix
void SetMatrix_Matrix(BaseObject *op, const Matrix &mg)
Definition: c4d_basedraw.h:995
BaseObject::GetMp
Vector GetMp(void)
Definition: c4d_baseobject.h:520
PointObject::GetPointR
const Vector * GetPointR(void) const
Definition: c4d_baseobject.h:1365
Vector
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:133
BaseDraw::GetSkyObject
BaseObject * GetSkyObject() const
Definition: c4d_basedraw.h:763
BaseObject::Alloc
static BaseObject * Alloc(Int32 type)
BaseBitmap
Definition: c4d_basebitmap.h:405
maxon::Mat3::off
V off
The translation vector.
Definition: matrix.h:279
Random::Get01
Float Get01(void)
AutoAlloc
Definition: ge_autoptr.h:32
DESCFLAGS_GET::NONE
None.
BaseDraw::GetObjectColor
Vector GetObjectColor(BaseDrawHelp *bh, BaseObject *op, Bool lines=false)
Definition: c4d_basedraw.h:849
maxon::SqMat3::v1
V v1
The X axis.
Definition: matrix.h:25
DRAWRESULT::FAILURE
There was an error while drawing.
BDRAW_SETLIGHTLIST_NOLIGHTS
#define BDRAW_SETLIGHTLIST_NOLIGHTS
No lights.
Definition: c4d_basedraw.h:899
BASEDRAW_DATA_SELECTED_NORMALS
Definition: dbasedraw.h:41
DRAW_STATISTIC_TRIANGLE_STRIPS
#define DRAW_STATISTIC_TRIANGLE_STRIPS
Int32 Number of triangle strips.
Definition: c4d_basedraw.h:171
BaseDraw::HasCameraLink
Bool HasCameraLink(void)
Definition: c4d_basedraw.h:735
Bool
maxon::Bool Bool
Definition: ge_sys_math.h:40
GeClipMap::EndDraw
void EndDraw()
Must be called after a sequence of drawing functions to free the memory allocated by BeginDraw().
BaseDocument::GetActiveObject
BaseObject * GetActiveObject(void)
DRAWPASS::OBJECT
Object pass.
Random
Definition: c4d_tools.h:807
C4DAtom::IsInstanceOf
Bool IsInstanceOf(Int32 id) const
Definition: c4d_baselist.h:1329
DRAW_STATISTIC_TRIANGLES
#define DRAW_STATISTIC_TRIANGLES
Int32 Number of triangles.
Definition: c4d_basedraw.h:167
DISPLAYFILTER::HYPERNURBS
Subdivision Surface.
BaseObject::GetRad
Vector GetRad(void)
Definition: c4d_baseobject.h:527
BaseList2D::GetName
String GetName() const
Definition: c4d_baselist.h:2259
BaseView::TestClipping3D
Bool TestClipping3D(const Vector &mp, const Vector &rad, const Matrix &mg, Bool *clip2d, Bool *clipz)
DRAW_TEXTUREFLAGS::NONE
None.
String::VectorToString
static String VectorToString(const Vector32 &v, Int32 nnk=-1)
Definition: c4d_string.h:569
BaseDraw::SimpleShade
Float SimpleShade(const Vector &p, const Vector &n)
Definition: c4d_basedraw.h:1572
BaseContainer::GetInt32
Int32 GetInt32(Int32 id, Int32 preset=0) const
Definition: c4d_basecontainer.h:299
maxon::SqMat3::v2
V v2
The Y axis.
Definition: matrix.h:28
DRAWFLAGS::ONLY_ACTIVE_VIEW
Only redraw the active view.
C4DAtom::GetParameter
Bool GetParameter(const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
BaseDocument
Definition: c4d_basedocument.h:462
GeData::GetVector
const Vector & GetVector(void) const
Definition: c4d_gedata.h:435
DRAWOBJECT::NONE
None.
BaseContainer
Definition: c4d_basecontainer.h:42
TEXTURETAG_MATERIAL
Definition: ttexture.h:29
ENVIRONMENT_AMBIENT
Definition: oenvironment.h:6
DISPLAYTAG_SDISPLAYMODE
Definition: tdisplay.h:6
BaseDraw::SetTransparency
void SetTransparency(Int32 trans)
Definition: c4d_basedraw.h:863
BASEDRAW_DISPLAYFILTER_HYPERNURBS
Definition: dbasedraw.h:173
GeData::GetFloat
Float GetFloat(void) const
Definition: c4d_gedata.h:423
BaseDraw::CheckColor
Vector CheckColor(const Vector &col)
Definition: c4d_basedraw.h:856