Light types.
Macros | |
| #define | RT_LT_OMNI | 
| #define | RT_LT_SPOT | 
| #define | RT_LT_SPOTRECT | 
| #define | RT_LT_DISTANT | 
| #define | RT_LT_PARALLEL | 
| #define | RT_LT_PARSPOT | 
| #define | RT_LT_PARSPOTRECT | 
| #define | RT_LT_AREA | 
| #define | RT_LT_PHOTOMETRIC | 
| #define | RT_LT_AMBIENT | 
| #define | RT_LT_DEFAULT | 
| #define RT_LT_OMNI | 
Omni light.
| #define RT_LT_SPOT | 
Spot light.
| #define RT_LT_SPOTRECT | 
Square spot light.
| #define RT_LT_DISTANT | 
Distant light.
| #define RT_LT_PARALLEL | 
Parallel light.
| #define RT_LT_PARSPOT | 
Parallel spot light.
| #define RT_LT_PARSPOTRECT | 
Parallel square spot light.
| #define RT_LT_AREA | 
Area light.
| #define RT_LT_PHOTOMETRIC | 
Photometric light (IES).
| #define RT_LT_AMBIENT | 
Only for OpenGL fragment programs.
| #define RT_LT_DEFAULT | 
Only for OpenGL fragment programs.