#define OPENGL_TYPE_AVAILABLE |
#define OPENGL_EXTENSION_STRING |
#define OPENGL_SUPPORT_GL_EXT_SEPARATE_SPECULAR_COLOR |
#define OPENGL_SUPPORT_ENHANCED |
#define OPENGL_RENDERER_NAME |
#define OPENGL_VERSION_STRING |
#define OPENGL_VENDOR_NUM |
#define OPENGL_VENDOR_UNKNOWN |
#define OPENGL_VENDOR_NVIDIA |
#define OPENGL_VENDOR_ATI |
#define OPENGL_VENDOR_INTEL |
#define OPENGL_VENDOR_APPLE |
#define OPENGL_VENDOR_NAME |
#define OPENGL_SHADING_LANGUAGE_VERSION_STRING |
#define OPENGL_VERTEXBUFFER_OBJECT |
#define OPENGL_FRAMEBUFFER_OBJECT |
#define OPENGL_MULTITEXTURE |
#define OPENGL_MAX_2DTEXTURE_SIZE |
#define OPENGL_MAX_3DTEXTURE_SIZE |
#define OPENGL_MAX_TEXCOORD |
#define OPENGL_MAX_TEX_IMAGE_UNITS_VERTEX |
#define OPENGL_MAX_TEX_IMAGE_UNITS_FRAGMENT |
#define OPENGL_MAX_VP_INSTRUCTIONS |
#define OPENGL_MAX_FP_INSTRUCTIONS |
#define OPENGL_FLOATINGPOINT_TEXTURE |
#define OPENGL_NONPOWEROF2_TEXTURE |
#define OPENGL_DEPTH_TEXTURE |
#define OPENGL_CG_TOOLKIT |
#define OPENGL_MAX_TEXTURE_INDIRECTIONS |
#define OPENGL_CG_LATEST_VERTEX_PROFILE |
#define OPENGL_CG_LATEST_FRAGMENT_PROFILE |
#define OPENGL_CG_LATEST_VERTEX_PROFILE_NAME |
#define OPENGL_CG_LATEST_FRAGMENT_PROFILE_NAME |
#define OPENGL_DRIVER_VERSION_STRING |
#define OPENGL_CG_VERSION_STRING |
#define OPENGL_FBO_Z_DEPTH |
#define OPENGL_FRAMEBUFFER_OBJECT_MULTISAMPLE |
#define OPENGL_MAX_ELEMENT_VERTICES |
#define OPENGL_MAX_ELEMENT_INDICES |
#define OPENGL_MAX_TEX_IMAGE_UNITS_GEOMETRY |
#define OPENGL_CG_LATEST_GEOMETRY_PROFILE |
#define OPENGL_CG_LATEST_GEOMETRY_PROFILE_NAME |
#define OPENGL_VERSION_INT |
#define OPENGL_GLSL_VERSION_INT |
#define OPENGL_MAX_RENDERBUFFER_SAMPLES |
#define OPENGL_RENDERBUFFER_MASK |
#define OPENGL_RENDER_TO_FP16_TEXTURE |
#define OPENGL_RENDER_TO_FP32_TEXTURE |
#define OPENGL_STEREO_BUFFER |
#define OPENGL_DRIVER_OUTDATED |
#define OPENGL_SUPPORT_PRIMITIVERESTARTINDEX |
#define OPENGL_SUPPORT_GEOMETRYSHADER |
#define OPENGL_SUPPORT_OSX_10_7 |
#define OPENGL_MAX_TEX_IMAGE_UNITS_TESS_CONTROL |
#define OPENGL_MAX_TEX_IMAGE_UNITS_TESS_EVAL |
#define OPENGL_MAX_TESSELLATION_LEVEL |