| #define OPENGL_TYPE_AVAILABLE |
| #define OPENGL_EXTENSION_STRING |
| #define OPENGL_SUPPORT_GL_EXT_SEPARATE_SPECULAR_COLOR |
| #define OPENGL_SUPPORT_ENHANCED |
| #define OPENGL_RENDERER_NAME |
| #define OPENGL_VERSION_STRING |
| #define OPENGL_VENDOR_NUM |
| #define OPENGL_VENDOR_UNKNOWN |
| #define OPENGL_VENDOR_NVIDIA |
| #define OPENGL_VENDOR_ATI |
| #define OPENGL_VENDOR_INTEL |
| #define OPENGL_VENDOR_APPLE |
| #define OPENGL_VENDOR_NAME |
| #define OPENGL_SHADING_LANGUAGE_VERSION_STRING |
| #define OPENGL_VERTEXBUFFER_OBJECT |
| #define OPENGL_FRAMEBUFFER_OBJECT |
| #define OPENGL_MULTITEXTURE |
| #define OPENGL_MAX_2DTEXTURE_SIZE |
| #define OPENGL_MAX_3DTEXTURE_SIZE |
| #define OPENGL_MAX_TEXCOORD |
| #define OPENGL_MAX_TEX_IMAGE_UNITS_VERTEX |
| #define OPENGL_MAX_TEX_IMAGE_UNITS_FRAGMENT |
| #define OPENGL_MAX_VP_INSTRUCTIONS |
| #define OPENGL_MAX_FP_INSTRUCTIONS |
| #define OPENGL_FLOATINGPOINT_TEXTURE |
| #define OPENGL_NONPOWEROF2_TEXTURE |
| #define OPENGL_DEPTH_TEXTURE |
| #define OPENGL_CG_TOOLKIT |
| #define OPENGL_MAX_TEXTURE_INDIRECTIONS |
| #define OPENGL_CG_LATEST_VERTEX_PROFILE |
| #define OPENGL_CG_LATEST_FRAGMENT_PROFILE |
| #define OPENGL_CG_LATEST_VERTEX_PROFILE_NAME |
| #define OPENGL_CG_LATEST_FRAGMENT_PROFILE_NAME |
| #define OPENGL_DRIVER_VERSION_STRING |
| #define OPENGL_CG_VERSION_STRING |
| #define OPENGL_FBO_Z_DEPTH |
| #define OPENGL_FRAMEBUFFER_OBJECT_MULTISAMPLE |
| #define OPENGL_MAX_ELEMENT_VERTICES |
| #define OPENGL_MAX_ELEMENT_INDICES |
| #define OPENGL_MAX_TEX_IMAGE_UNITS_GEOMETRY |
| #define OPENGL_CG_LATEST_GEOMETRY_PROFILE |
| #define OPENGL_CG_LATEST_GEOMETRY_PROFILE_NAME |
| #define OPENGL_VERSION_INT |
| #define OPENGL_GLSL_VERSION_INT |
| #define OPENGL_MAX_RENDERBUFFER_SAMPLES |
| #define OPENGL_RENDERBUFFER_MASK |
| #define OPENGL_RENDER_TO_FP16_TEXTURE |
| #define OPENGL_RENDER_TO_FP32_TEXTURE |
| #define OPENGL_STEREO_BUFFER |
| #define OPENGL_DRIVER_OUTDATED |
| #define OPENGL_SUPPORT_PRIMITIVERESTARTINDEX |
| #define OPENGL_SUPPORT_GEOMETRYSHADER |
| #define OPENGL_SUPPORT_OSX_10_7 |
| #define OPENGL_MAX_TEX_IMAGE_UNITS_TESS_CONTROL |
| #define OPENGL_MAX_TEX_IMAGE_UNITS_TESS_EVAL |
| #define OPENGL_MAX_TESSELLATION_LEVEL |