customgui_sceneasset.h File Reference

Classes

class  SceneAssetCustomGui
 

Namespaces

 cinema
 

Macros

#define CUSTOMGUI_SCENEASSET
 
#define CUSTOMDATATYPE_SCENEASSET
 
#define SCENEASSET_BUTTON_SAVE
 
#define SCENEASSET_BUTTON_RESET
 
#define SCENEASSET_BUTTON_OPEN_BROWSER
 
#define SCENEASSET_ASSET_TYPE_ID
 
#define SCENEASSET_CATEGORY_ID
 
#define SCENEASSET_SEARCH_STRING
 
#define SCENEASSET_TITLE
 
#define SCENEASSET_MASTERFILTER
 
#define SCENEASSET_TYPE
 
#define SCENEASSET_MSG_SUBCOMMAND
 
#define SCENEASSET_MSG_SELECTED
 
#define SCENEASSET_MSG_SAVE
 
#define SCENEASSET_MSG_RESET
 
#define SCENEASSET_MSG_BROWSER_OPENING
 
#define SCENEASSET_MSG_BROWSER_CLOSED
 
#define ASSETMETADATA_WIDE_PREVIEWIMAGEURL_KEY
 

Macro Definition Documentation

◆ CUSTOMGUI_SCENEASSET

#define CUSTOMGUI_SCENEASSET

Scene asset custom GUI ID.

◆ CUSTOMDATATYPE_SCENEASSET

#define CUSTOMDATATYPE_SCENEASSET

Scene asset custom data type ID.

◆ ASSETMETADATA_WIDE_PREVIEWIMAGEURL_KEY

#define ASSETMETADATA_WIDE_PREVIEWIMAGEURL_KEY

Asset metadata key for an optional wide-format (3:2) preview image stored alongside the standard 1:1 ASSET_PREVIEWIMAGEURL. Preset asset types that generate a dedicated widescreen preview should store it under this key via StoreUrlMetaData. customgui_sceneasset will prefer this key over ASSETMETADATA::ASSET_PREVIEWIMAGEURL when the entry is present.