Classes | |
| class | SceneAssetCustomGui |
Namespaces | |
| cinema | |
Macros | |
| #define | CUSTOMGUI_SCENEASSET |
| #define | CUSTOMDATATYPE_SCENEASSET |
| #define | SCENEASSET_BUTTON_SAVE |
| #define | SCENEASSET_BUTTON_RESET |
| #define | SCENEASSET_BUTTON_OPEN_BROWSER |
| #define | SCENEASSET_ASSET_TYPE_ID |
| #define | SCENEASSET_CATEGORY_ID |
| #define | SCENEASSET_SEARCH_STRING |
| #define | SCENEASSET_TITLE |
| #define | SCENEASSET_MASTERFILTER |
| #define | SCENEASSET_TYPE |
| #define | SCENEASSET_MSG_SUBCOMMAND |
| #define | SCENEASSET_MSG_SELECTED |
| #define | SCENEASSET_MSG_SAVE |
| #define | SCENEASSET_MSG_RESET |
| #define | SCENEASSET_MSG_BROWSER_OPENING |
| #define | SCENEASSET_MSG_BROWSER_CLOSED |
| #define | ASSETMETADATA_WIDE_PREVIEWIMAGEURL_KEY |
| #define CUSTOMGUI_SCENEASSET |
Scene asset custom GUI ID.
| #define CUSTOMDATATYPE_SCENEASSET |
Scene asset custom data type ID.
| #define ASSETMETADATA_WIDE_PREVIEWIMAGEURL_KEY |
Asset metadata key for an optional wide-format (3:2) preview image stored alongside the standard 1:1 ASSET_PREVIEWIMAGEURL. Preset asset types that generate a dedicated widescreen preview should store it under this key via StoreUrlMetaData. customgui_sceneasset will prefer this key over ASSETMETADATA::ASSET_PREVIEWIMAGEURL when the entry is present.