Detailed Description

Macros

#define ID_TOGGLE_PRESERVE_UV_COMMAND
 
#define ID_UVTOOL_TRANSFORM
 
#define ID_UVTOOL_TRANSFORM_TOGGLE_CMD
 
#define ID_UVTOOL_MIRROR
 
#define ID_UVCOMMAND_MIRRORU
 
#define ID_UVCOMMAND_MIRRORV
 
#define ID_UVCOMMAND_MIRRORTILEU
 
#define ID_UVCOMMAND_MIRRORTILEV
 
#define ID_UVTOOL_MAXUV
 
#define ID_UVCOMMAND_MAXUV
 
#define ID_UVTOOL_BOUNDARYTOSHAPE
 
#define ID_UVCOMMAND_BOUNDARYTOCIRCLE
 
#define ID_UVCOMMAND_BOUNDARYTOQUAD
 
#define ID_TOGGLE_PRESERVECONNECTIVITY_COMMAND
 
#define ID_TOGGLE_SYNCSELECTION_COMMAND
 
#define ID_TOGGLE_UV_PINS_COMMAND
 
#define ID_TOGGLE_AUTOWELDUV_COMMAND
 
#define ID_UVTOOL_APPLY_CMD
 
#define ID_UVTOOL_UNWRAP
 
#define ID_UVTOOL_UNWRAP_TOGGLE_CMD
 
#define ID_UVCOMMAND_UNWRAP
 
#define ID_UVTOOL_RELAX
 
#define ID_UVTOOL_RELAX_TOGGLE_CMD
 
#define ID_UVCOMMAND_RELAX
 
#define ID_UVTOOL_REALIGN
 
#define ID_UVTOOL_REALIGN_TOGGLE_CMD
 
#define ID_UVCOMMAND_REALIGN
 
#define ID_UVTOOL_PROJECTION
 
#define ID_UVTOOL_PROJECTION_TOGGLE_CMD
 
#define ID_UVCOMMAND_PROJECTION
 
#define ID_UVTOOL_RESETUV
 
#define ID_UVCOMMAND_RESETUV
 
#define ID_UVTOOL_UVTOCANVAS
 
#define ID_UVCOMMAND_UVTOCANVAS
 
#define ID_UVTOOL_WELD
 
#define ID_UVTOOL_SELECT_BOUNDARIES
 
#define ID_UVCOMMAND_SELECT_BOUNDARIES
 
#define ID_UVTOOL_DISCONNECT
 
#define ID_UVCOMMAND_DISCONNECT
 
#define ID_UVTOOL_DISCONNECT_TOGGLE_CMD
 
#define ID_UVTOOL_OPTIMIZE
 
#define ID_UVTOOL_OPTIMIZE_TOGGLE_CMD
 
#define ID_UVCOMMAND_OPTIMIZE
 
#define ID_UVTOOL_PACKING
 
#define ID_UVTOOL_PACKING_TOGGLE_CMD
 
#define ID_UVCOMMAND_PACKING
 
#define ID_UVTOOL_AUTOUNWRAP
 
#define ID_UVTOOL_AUTOUNWRAP_TOGGLE_CMD
 
#define ID_UVCOMMAND_AUTOUNWRAP
 
#define ID_UVCOMMAND_TEXELDENSITY_GET
 
#define ID_UVCOMMAND_TEXELDENSITY_SETSELECTED
 
#define ID_UVCOMMAND_TEXELDENSITY_SETALL
 
#define ID_UVTOOL_STRAIGHTEN
 
#define ID_UVTOOL_STRAIGHTEN_TOGGLE_CMD
 
#define ID_UVCOMMAND_STRAIGHTEN
 
#define ID_UVTOOL_RECTANGULARIZE
 
#define ID_UVTOOL_RECTANGULARIZE_TOGGLE_CMD
 
#define ID_UVCOMMAND_RECTANGULARIZE
 
#define ID_UVTOOL_ALIGNISLAND
 
#define ID_UVCOMMAND_SELECTCONNECTED
 
#define ID_UVCOMMAND_SELECTBACKFACING
 

Macro Definition Documentation

◆ ID_TOGGLE_PRESERVE_UV_COMMAND

#define ID_TOGGLE_PRESERVE_UV_COMMAND

Toggle Preserve UV Command.

◆ ID_UVTOOL_TRANSFORM

#define ID_UVTOOL_TRANSFORM

UV transform tool.

◆ ID_UVTOOL_TRANSFORM_TOGGLE_CMD

#define ID_UVTOOL_TRANSFORM_TOGGLE_CMD

Toggle UV transform tool dialog.

◆ ID_UVTOOL_MIRROR

#define ID_UVTOOL_MIRROR

UV Mirror Tool. See tooluvmirror.h.

◆ ID_UVCOMMAND_MIRRORU

#define ID_UVCOMMAND_MIRRORU

Mirror U command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_MIRRORV

#define ID_UVCOMMAND_MIRRORV

Mirror V command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_MIRRORTILEU

#define ID_UVCOMMAND_MIRRORTILEU

Mirror Tile U command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_MIRRORTILEV

#define ID_UVCOMMAND_MIRRORTILEV

Mirror Tile V command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVTOOL_MAXUV

#define ID_UVTOOL_MAXUV

Max Uv Tool. See toolmaxuv.h.

◆ ID_UVCOMMAND_MAXUV

#define ID_UVCOMMAND_MAXUV

Max Uv Command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVTOOL_BOUNDARYTOSHAPE

#define ID_UVTOOL_BOUNDARYTOSHAPE

Boundary To Shape Tool. See toolboundarytoshape.h.

◆ ID_UVCOMMAND_BOUNDARYTOCIRCLE

#define ID_UVCOMMAND_BOUNDARYTOCIRCLE

Boundary To Circle Command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_BOUNDARYTOQUAD

#define ID_UVCOMMAND_BOUNDARYTOQUAD

Boundary To Quad Command.

Note
This tool cannot be used with SendModelingCommand().

◆ ID_TOGGLE_PRESERVECONNECTIVITY_COMMAND

#define ID_TOGGLE_PRESERVECONNECTIVITY_COMMAND

Toggle Preserve UV Connectivity Command.

◆ ID_TOGGLE_SYNCSELECTION_COMMAND

#define ID_TOGGLE_SYNCSELECTION_COMMAND

Toggle Sync UV Selection command.

◆ ID_TOGGLE_UV_PINS_COMMAND

#define ID_TOGGLE_UV_PINS_COMMAND

Toggle UV Pins command.

◆ ID_TOGGLE_AUTOWELDUV_COMMAND

#define ID_TOGGLE_AUTOWELDUV_COMMAND

Toggle Auto Weld command.

◆ ID_UVTOOL_APPLY_CMD

#define ID_UVTOOL_APPLY_CMD

Apply button in UV tool dialogs.

◆ ID_UVTOOL_UNWRAP

#define ID_UVTOOL_UNWRAP

UV unwrap tool.

◆ ID_UVTOOL_UNWRAP_TOGGLE_CMD

#define ID_UVTOOL_UNWRAP_TOGGLE_CMD

Toggle UV unwrap settings dialog.

◆ ID_UVCOMMAND_UNWRAP

#define ID_UVCOMMAND_UNWRAP

UV unwrap command.

◆ ID_UVTOOL_RELAX

#define ID_UVTOOL_RELAX

UV relax tool.

◆ ID_UVTOOL_RELAX_TOGGLE_CMD

#define ID_UVTOOL_RELAX_TOGGLE_CMD

Toggle UV relax dialog.

◆ ID_UVCOMMAND_RELAX

#define ID_UVCOMMAND_RELAX

Relax UV Command.

◆ ID_UVTOOL_REALIGN

#define ID_UVTOOL_REALIGN

UV realign tool.

◆ ID_UVTOOL_REALIGN_TOGGLE_CMD

#define ID_UVTOOL_REALIGN_TOGGLE_CMD

Toggle UV realign dialog.

◆ ID_UVCOMMAND_REALIGN

#define ID_UVCOMMAND_REALIGN

Realign Command.

◆ ID_UVTOOL_PROJECTION

#define ID_UVTOOL_PROJECTION

UV Projection tool.

◆ ID_UVTOOL_PROJECTION_TOGGLE_CMD

#define ID_UVTOOL_PROJECTION_TOGGLE_CMD

Toggle UV Projection dialog.

◆ ID_UVCOMMAND_PROJECTION

#define ID_UVCOMMAND_PROJECTION

UV Projection Command.

◆ ID_UVTOOL_RESETUV

#define ID_UVTOOL_RESETUV

Reset UV tool.

◆ ID_UVCOMMAND_RESETUV

#define ID_UVCOMMAND_RESETUV

Reset UV Command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVTOOL_UVTOCANVAS

#define ID_UVTOOL_UVTOCANVAS

UV to canvas tool.

◆ ID_UVCOMMAND_UVTOCANVAS

#define ID_UVCOMMAND_UVTOCANVAS

UV to canvas command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVTOOL_WELD

#define ID_UVTOOL_WELD

Weld Uv tool.

◆ ID_UVTOOL_SELECT_BOUNDARIES

#define ID_UVTOOL_SELECT_BOUNDARIES

Select UV boundaries tool.

◆ ID_UVCOMMAND_SELECT_BOUNDARIES

#define ID_UVCOMMAND_SELECT_BOUNDARIES

Select UV boundaries command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVTOOL_DISCONNECT

#define ID_UVTOOL_DISCONNECT

UV Disconnect tool.

◆ ID_UVCOMMAND_DISCONNECT

#define ID_UVCOMMAND_DISCONNECT

UV Disconnect command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVTOOL_DISCONNECT_TOGGLE_CMD

#define ID_UVTOOL_DISCONNECT_TOGGLE_CMD

Toggle Uv disconnect settings dialog.

◆ ID_UVTOOL_OPTIMIZE

#define ID_UVTOOL_OPTIMIZE

UV optimize tool.

◆ ID_UVTOOL_OPTIMIZE_TOGGLE_CMD

#define ID_UVTOOL_OPTIMIZE_TOGGLE_CMD

Toggle UV Optimize settings dialog.

◆ ID_UVCOMMAND_OPTIMIZE

#define ID_UVCOMMAND_OPTIMIZE

UV Optimize command.

◆ ID_UVTOOL_PACKING

#define ID_UVTOOL_PACKING

UV packing tool.

◆ ID_UVTOOL_PACKING_TOGGLE_CMD

#define ID_UVTOOL_PACKING_TOGGLE_CMD

Toggle UV packing settings dialog.

◆ ID_UVCOMMAND_PACKING

#define ID_UVCOMMAND_PACKING

UV packing command.

◆ ID_UVTOOL_AUTOUNWRAP

#define ID_UVTOOL_AUTOUNWRAP

Auto unwrap UV tool.

◆ ID_UVTOOL_AUTOUNWRAP_TOGGLE_CMD

#define ID_UVTOOL_AUTOUNWRAP_TOGGLE_CMD

Toggle Auto unwrap UV settings dialog.

◆ ID_UVCOMMAND_AUTOUNWRAP

#define ID_UVCOMMAND_AUTOUNWRAP

Auto unwrap command.

◆ ID_UVCOMMAND_TEXELDENSITY_GET

#define ID_UVCOMMAND_TEXELDENSITY_GET

Get Texel Density Command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_TEXELDENSITY_SETSELECTED

#define ID_UVCOMMAND_TEXELDENSITY_SETSELECTED

Set Selected Texel Density Command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_TEXELDENSITY_SETALL

#define ID_UVCOMMAND_TEXELDENSITY_SETALL

Set All Texel Density Command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVTOOL_STRAIGHTEN

#define ID_UVTOOL_STRAIGHTEN

UV straighten tool.

◆ ID_UVTOOL_STRAIGHTEN_TOGGLE_CMD

#define ID_UVTOOL_STRAIGHTEN_TOGGLE_CMD

Toggle UV straighten settings dialog.

◆ ID_UVCOMMAND_STRAIGHTEN

#define ID_UVCOMMAND_STRAIGHTEN

UV straighten command (same as ID_UV_STRAIGHTEN).

◆ ID_UVTOOL_RECTANGULARIZE

#define ID_UVTOOL_RECTANGULARIZE

UV rectangularize tool.

◆ ID_UVTOOL_RECTANGULARIZE_TOGGLE_CMD

#define ID_UVTOOL_RECTANGULARIZE_TOGGLE_CMD

Toggle UV rectangularize settings dialog.

◆ ID_UVCOMMAND_RECTANGULARIZE

#define ID_UVCOMMAND_RECTANGULARIZE

UV rectangularize command (same as ID_UV_RECTANGULARIZE).

◆ ID_UVTOOL_ALIGNISLAND

#define ID_UVTOOL_ALIGNISLAND

Align UV island tool.

◆ ID_UVCOMMAND_SELECTCONNECTED

#define ID_UVCOMMAND_SELECTCONNECTED

Select Connected UV command.

Note
This command cannot be used with SendModelingCommand().

◆ ID_UVCOMMAND_SELECTBACKFACING

#define ID_UVCOMMAND_SELECTBACKFACING

Select Backfacing UV command.

Note
This command cannot be used with SendModelingCommand().