#include <c4d_uniqueidmap.h>
The BaseList2D class uses a UniqueIDMap to store application ID data, see BaseList2D::AddUniqueID.
◆ MAXON_INTERFACE_NONVIRTUAL()
◆ FindUniqueID()
Checks for a specific unique application ID data, see BaseList2D::AddUniqueID.
- Note
- This is used for instance to identify scenes written by external applications.
- Parameters
-
| [in] | appid | A unique application ID. It has to be registered at MAXON, at least it should be obtained from developers.maxon.net. |
- Returns
- The block of memory which has been set previously as unique id for appid.
◆ ToString()