#include <lib_sculpt.h>
Data structure filled out by the SculptObject::Hit() methods.
Public Attributes | |
| Vector | localHitPoint |
| Vector32 | localHitNormal |
| Int32 | selectedPolygon |
| Float | distance |
| Bool | backface |
| Vector localHitPoint |
The location of the hit point on the surface of the object in its local coordinate system.
| Vector32 localHitNormal |
The normal of the hit point on the surface of the object in its local coordinate system.
| Int32 selectedPolygon |
The polygon that was hit.
| Float distance |
The distance from rayp. See SculptObject::Hit(const Vector &rayp, const Vector &rayv, Bool backfaces, SculptHitData &hitData).
| Bool backface |
The hit polygon was a backfacing polygon.