#include <c4d_baseeffectordata.h>
Struct that holds the information for each particle.
Public Member Functions | |
| Ipoint () | |
| ~Ipoint () | |
Public Attributes | |
| Vector | color |
| Vector | size |
| Vector | uvw |
| Int32 | flags |
| Float | weight |
| Float | clone |
| Float | time |
| Matrix | lastmat |
| Matrix | startmat |
| Int32 | alt_index |
| Ipoint | ( | ) |
Default constructor.
| ~Ipoint | ( | ) |
Destructor.
| Vector color |
Color of the particle.
| Vector size |
Size of the particle.
| Float weight |
Offset against falloff value to allow effectors to drive other effectors.
| Float clone |
Index of the child that will be cloned in the cloner object.
| Float time |
Delta time for each clone.
| Matrix lastmat |
Last position.
| Matrix startmat |
Starting position.
| Int32 alt_index |
Alternative index for particles, instances etc. with some effectors, e.g. step.