#include <c4d_fielddata.h>
Structure for passing the linked object information within a FieldLayer if it uses another object within the scene, e.g. standard FieldObject layers.
Public Member Functions | |
| FieldLayerLink () | |
| FieldLayerLink (const BaseList2D *op) | |
| FieldLayerLink (const BaseList2D *op, const GeData &data) | |
| FieldLayerLink (const BaseList2D *op, GeData &&data) | |
Public Attributes | |
| const BaseList2D * | _object |
| GeData | _secondaryData |
| FieldLayerLink | ( | ) |
| FieldLayerLink | ( | const BaseList2D * | op | ) |
| FieldLayerLink | ( | const BaseList2D * | op, |
| const GeData & | data | ||
| ) |
| FieldLayerLink | ( | const BaseList2D * | op, |
| GeData && | data | ||
| ) |
| const BaseList2D* _object |
The linked object.
| GeData _secondaryData |
secondary data such as e.g. a DescID or other useful information relevant to the FieldLayer