#include <c4d_baseeffectordata.h>
Data structure for an effector's internal data, filled from its container.
.
Public Attributes | |
| Float | falloff_time |
| Vector | pos |
| Vector | scale |
| Vector | rot |
| Vector | col |
| Float | strength |
| Float | maxstrength |
| Float | minstrength |
| Int32 | trans_mode |
| Int32 | col_mode |
| Int32 | blend_mode |
| Float falloff_time |
Falloff time.
| Vector pos |
Position.
| Vector scale |
Scale.
| Vector rot |
Rotation.
| Vector col |
Color.
| Float strength |
Effector strength.
| Float maxstrength |
Effector maximum strength.
| Float minstrength |
Effector minimum strength.
| Int32 trans_mode |
Transform mode. (See obaseeffector.res)
| Int32 col_mode |
Color mode. (See obaseeffector.res)
| Int32 blend_mode |
Blending mode (See obaseeffector.res)