Macros | |
| #define | PAINTER_SAVETEXTURE |
| #define | PAINTER_SAVETEXTURE_FLAGS |
| #define | PAINTER_SAVEBIT_SAVEAS |
| #define | PAINTER_SAVEBIT_SAVECOPY |
| #define | PAINTER_SAVEBIT_SAVEALLOWWARNING |
| #define | PAINTER_SAVEBIT_RENAMEINSCENE |
| #define | PAINTER_BRINGTOFRONT |
| #define | PAINTER_LOADTEXTURE |
| #define | LOADTEXTURE_FILENAME |
| #define | PAINTER_FORCECLOSETEXTURE |
| #define | PAINTER_CLOSETEXTURE |
| #define | PAINTER_RELOADTEXTURE |
| #define | RELOADTEXTURE_FILENAME |
| #define PAINTER_SAVETEXTURE |
Save texture(s).
If doc!=nullptr all textures associated with doc are saved.
If tex!=nullptr only tex is saved, otherwise all textures are saved.
| #define PAINTER_SAVETEXTURE_FLAGS |
::Int32 Save texture flags:
| #define PAINTER_SAVEBIT_SAVEAS |
Save As.
| #define PAINTER_SAVEBIT_SAVECOPY |
Save As Copy.
| #define PAINTER_SAVEBIT_SAVEALLOWWARNING |
Allow warnings.
| #define PAINTER_SAVEBIT_RENAMEINSCENE |
Rename.
| #define PAINTER_BRINGTOFRONT |
Bring the BodyPaint application window to front (for exchange plugins). Private.
| #define PAINTER_LOADTEXTURE |
Load a texture.
| #define LOADTEXTURE_FILENAME |
Filename The filename of the texture to load.
| #define PAINTER_FORCECLOSETEXTURE |
Remove a texture from memory. Pass the texture to tex.
| #define PAINTER_CLOSETEXTURE |
Remove a texture from memory but ask if the texture is unsaved. Pass the texture to tex.
| #define PAINTER_RELOADTEXTURE |
Reload a texture in BodyPaint and Cinema 4D's renderer lock list.
| #define RELOADTEXTURE_FILENAME |
Filename The filename of the texture to reload.