#include <c4d_basedraw.h>
Class structure to hold HUD Text for BaseDraw::DrawMultipleHudText.
Public Member Functions | |
| HUDTextEntry (const String &txt=String(), const Vector &position=Vector(), const Int32 &monoFontColorSchemeFlags=0) | |
Public Attributes | |
| String | _txt |
| Vector | _position |
| Int32 | _monoFontColorSchemeFlags |
|
explicit |
| String _txt |
The text to draw to the HUD.
| Vector _position |
The screen space position for the text.
| Int32 _monoFontColorSchemeFlags |
If true it will cache each character and render quicker (skipping system functions)