Classes | |
| struct | BaseVideoPostStruct |
| struct | PixelPost |
| struct | VideoPostSettingModeQuery |
| struct | GlobalIlluminationInformation |
| struct | StereoCameraInfo |
| struct | MotionInfo |
| struct | ColorProfileInfo |
| class | VideoPostData |
Namespaces | |
| cinema | |
Enumerations | |
| enum class | VIDEOPOSTCALL { FRAMESEQUENCE , FRAME , SUBFRAME , RENDER , INNER , TILE } |
Functions | |
| enum cinema::VIDEOPOSTCALL | MAXON_ENUM_LIST (VIDEOPOSTCALL) |
| Bool | RegisterVideoPostPlugin (Int32 id, const maxon::String &str, Int32 info, DataAllocator *g, const maxon::String &description, Int32 disklevel, Int32 priority) |
Variables | |
| FRAMESEQUENCE | |
| FRAME | |
| SUBFRAME | |
| RENDER | |
| INNER | |
| TILE | |
| #define MSG_VIDEOPOST_TIMESHIFT |
Internal.
| #define MSG_GLOBALILLUMINATIONINFORMATION |
Called when global illumination and caustic video post effects. The corresponding data is GlobalIlluminationInformation.
| #define MSG_VIDEOPOST_SETPREVIEW_VIEWPORT |
Called to request Magic Bullet Looks Video Post to set the preview image from the current image in Viewport.
| #define MSG_VIDEOPOST_SETPREVIEW |
Called to request Magic Bullet Looks Video Post to set the preview image with the image provided in the message data.
| #define MSG_VIDEOPOST_OPENEDITOR |
Called to request Magic Bullet Looks Video Post to open the Looks Editor. Return true in the message data if the Look was edited.
| #define MSG_VIDEOPOST_APPLY |
Called to request Magic Bullet Looks Video Post to apply the Look on the image provided in the message data.
| #define MSG_VIDEOPOST_UPDATE_WORKFLOW |
Called to request Magic Bullet Looks Video Post to update its color management settings.
| #define MSG_VIDEOPOST_CHECK_MBL |
Called to request Magic Bullet Looks Video Post to check for availability of Magic Bullet Looks.
| #define MSG_VIDEOPOST_SETTINGMODE_QUERY |
Internal.
| #define MSG_VIDEOPOST_SETTINGMODE_CHANGED |
Internal.
| FRAMESEQUENCE |
Called when the renderer prepares to render a sequence of images.
| FRAME |
Called when the renderer prepares to render a frame.
| SUBFRAME |
Called when the renderer prepares to render a subframe.
| RENDER |
Called before the rendering process starts and before shaders are initialized.
| INNER |
Called immediately before rendering starts.
| TILE |
Called immediately before rendering a bucket.