#include <c4d_snapdata.h>

Structure for holding and returning information about the result of a snap and the point that has been snapped to.
Public Member Functions | |
| SnapPoint () | |
| ~SnapPoint () | |
Public Attributes | |
| Matrix | mat | 
| BaseList2D * | target | 
| Int32 | component | 
| SnapPoint | ( | ) | 
Default constructor.
| ~SnapPoint | ( | ) | 
Destructor.
| Matrix mat | 
The result position of the snap.
| BaseList2D* target | 
The target object being snapped to.
| Int32 component | 
The component ID being snapped to (e.g. polygon, edge, point, line point).