#include <c4d_raytrace.h>
◆ RayLightShadow()
◆ density
◆ color
◆ transparency
true if the shadow supports transparency. 
 
 
◆ clippinginfluence
true to evaluate clipping areas. 
 
 
◆ mapsizex
The soft shadow map horizontal resolution. 
 
 
◆ mapsizey
The soft shadow map vertical resolution. 
 
 
◆ bias
◆ absolute
◆ sampleradius
The soft shadow sample radius. 
 
 
◆ parallelwidth
The soft shadow parallel width. 
 
 
◆ outline
◆ shadowcone
◆ coneangle
The soft shadow cone angle. 
 
 
◆ softcone
true for soft falloff at the edges. 
 
 
◆ accuracy
The area shadow accuracy. 
 
 
◆ minsamples
The area shadow min samples. 
 
 
◆ maxsamples
The area shadow max samples. 
 
 
◆ highquality
The soft shadow omni light is calculated with the best quality. 
 
 
◆ samplingBoost
The soft shadow sampling boost.