#include <c4d_baselist.h>
Message struct for the MSG_MULTI_MARKMATERIALS message.
This is an example of how to handle the message: 
Public Member Functions | |
| MarkMaterials () | |
Public Attributes | |
| BaseMaterial * | omat | 
| BaseMaterial * | nmat | 
| MarkMaterials | ( | ) | 
Default constructor.
| BaseMaterial* omat | 
Original material. Cinema 4D owns the pointed material.
| BaseMaterial* nmat | 
New material. Cinema 4D owns the pointed material.